Substance Designer是当今最通用的程序之一。在本教程中,Bohdan Bilous分享了他在另一个Substance Designer用例中的技术——如何按程序创建逼真的侵蚀地形。Bohdan一步一步地引导您完成创建山脉形状、侵蚀节点、颜色地图以及最终演示的过程。
Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case – how to create realistic looking eroded terrain procedurally. Step-by-step, Bohdan walks you through the process of creating mountain shapes, erosion nodes, color maps, as well as final presentation.