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Eat3D - 动作捕捉生产流程 Autodesk MotionBuilder - Motion Capture Production Pipeline
在这张DVD中,讲师的马库斯去通过整个管道的几个动作捕捉数据文件,并创建一个复杂的最后一幕。他开始给UI的概述,然后显示如何导出你的性格从Maya和MotionBuilder中进入。从那里,他进入指定的骨头和创建绑定构成。接下来,他指派的标记演员,演员重定向运动捕捉到的字符。马库斯则采用原始的动作捕捉动画,并选择部分在现场使用,他们创造了剪辑。然后,他需要的剪辑,并融合在一起,得到一个粗略的想法,他们需要去的地方,然后修复时机,让一切更好看。之后,他进入角色控制器和抛光的动画看起来更自然的辛勤工作。最后,马库斯显示了如何把UDK的一切,以创建一个完整的场景,声音,微粒和摄像机动画与日场顺序完成。
In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character. Markus then takes the raw Mocap animation and selects the sections to use in the scene and create clips out of them. He then takes the clips and blends them together to get a rough idea where they need to go and then fixes the timing to make everything look better. After that, he goes into character controllers and then the hard work of polishing the animations to look more natural. Finally, Markus shows how to take everything into UDK to create a full scene, complete with a matinee sequence with sounds, particles, and camera animations.
这DVD是适合那些想了解更多有关MotionBuilder和如何创建一个复杂的生产现场。
This DVD is perfect for those who want to learn more about motionbuilder and how to create a complex production scene.
关于导师:
马库斯Hammarstedt已超过4年的动画和MotionBuilder工作和工作Bulletstorm,终结者和生化尖兵重新武装2这样的游戏。马库斯已经工作2年以上,在史诗游戏/人能飞,是目前在MachineGames,ZeniMax工作室,未经宣布的项目上工作。
About the Instructor:
Markus Hammarstedt has been working with Animation and MotionBuilder for over 4 years and worked on such games as Bulletstorm, Terminator Salvation, and Bionic Commando Rearmed 2. Markus has worked for over 2 years at Epic Games / People Can Fly and is currently at MachineGames, a ZeniMax studio, working on an unannounced project.
Eat3D - 动作捕捉制作流程 MotionBuilder - Motion Capture Production Pipeline
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