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介绍MotionBuilder 2014教程 - Introduction to MotionBuilder 2014 - Digital Tutors
教程大小:1.9GB
教程章节:28
播放时长:3小时20分钟
教程级别:初级
项目文件:包含
使用软件:Autodesk MotionBuilder 2014
What you will learn
In this set of tutorials you will learn how to use MotionBuilder's advanced and intuitive animation tools.
We'll start by learning how to load files into MotionBuilder. We'll then get comfortable with it's
navigation and transform controls. From there we'll learn how to Set our Preferences, work with it's View and Display menus, and learn a few ways we can align and parent objects, along with learning how to use its Transport Controls for playing back our animations. We'll then become familiar with it's powerful animation tools, while learning how to create takes, and switch our key interpolation types.
We'll jump into MotionBuilder's FCurves Window and learn several ways we can modify a keyframe's tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We'll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture.
To finish the training, we'll learn to use MotionBuilder's Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application.
By the end of this tutorial, you'll be equipped with the foundation you need to work comfortable inside of MotionBuilder.
01. Introduction and project overview 01:49
02. Loading files into MotionBuilder 04:18
03. Exploring the navigation controls 04:38
04. Transforming objects 12:10
05. Setting your preferences 05:45
06. The View and Display menus 08:23
07. Working with the Transport Controls 07:28
08. Aligning and parenting objects 06:01
09. The Key Controls window 14:06
10. Creating Takes 03:39
11. Locking and muting channels and adjusting keys on the Timeline 05:00
12. Extra Key Modes 03:38
13. Characterizing a model 15:44
14. The Control Rig 04:50
15. Auxiliary Pivots 06:50
16. Pinning effectors and enabling Floor Contacts 07:42
17. Pose Controls 07:26
18. Retargeting animation 09:18
19. Animation Layers 05:26
20. Seamlessly cycling animation in the FCurves window 08:04
21. Looping motion capture in-place to create cycles 10:25
22. Finishing our run cycle 09:41
23. Working with trajectories 05:51
24. Animating camera cuts with the Camera Switcher 10:30
25. Rendering real-time previews 04:25
26. Exporting files 06:17
27. Blending between FK and IK 05:27
28. A look at the Multi-Referential constraint 05:47
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