影视动画视频教程
模块: |
建模 |
软件: |
Maya |
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英文+中文字幕 |
播放时长: |
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本资源来自互联网,仅供学习交流 |
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CGWorkshops - 硬表面角色模型制作教程 - Hard Surface Character Modelling in Maya and Zbrush | 14.10 GB
机器人,机甲和科幻盔甲。这些每一个都提供自己独特的挑战,并有很大的不同,但他们都有着共同的东西。他们的字符。的字符不是汽车,道具,或建筑物,需要不同类型的热点和焦点。然而,他们也分享了很多东西共同的汽车,武器和道具,并可以成为一个平衡的行为,创造一个有吸引力的字符。
Robots, mechs and sci-fi suits of armour. These each provide their own unique challenges and are quite different, but they all share something in common. They are characters. Characters are not cars, props, or buildings and require a different type of attention and focus. However, they do share a lot of things in common with cars, weapons, and props and can become a balancing act to create an appealing character.
乔希将分享他的过程和知识,他学会了从创建人物和机器人像电影钢铁侠3“复仇者联盟”,真正的钢铁和总召回。他将展示如何创建一个机器人的字符,同时注重比例,形状,节奏,轮廓和肌肉发达之类的东西。
Josh will share his process and knowledge he’s learned from creating characters and robots from movies like Iron Man 3, The Avengers, Real Steel and Total Recall. He will show how to create a robotic character while focusing on things like proportion, shape, rhythm, silhouette and muscularity.
在这个过程中,我们会做一个腰部以上的半身双足机器人。这将包括头部,躯干上部和腹部以及胳膊和手。给学生的概念可供选择,范围从相对简单,对于初学者,更复杂,先进的学生。可以使用其他概念或项目的课程与讲师批准。
In the course we will make a waist up bust of a bipedal robot. This will include the head, upper torso and abdomen as well as the arms and hands. Students are given concepts to choose from that range from relatively simple for a beginner, to more complex for advanced students. Other concepts or projects can be used for the course with instructor approval.
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