影视动画视频教程
模块: |
综合流程 场景设计 概念设计 |
软件: |
VUE |
讲解: |
英文+无字幕 |
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FXPHD VUE301 – Advanced Vue Techniques(VUE高级技术教程)
本课程如下Vue201当然,中间和先进信息Vue公司的艺术家一个机会,以加深他们对知识的程序和生产工作取得新的实用技术。在上半年的课程中,我们将专注于特定领域和在Vue的工具,而下半年将是本质了详细的工作涉及Vue公司的特效镜头 - 从最初的规划阶段到最终合成Nuke。在整个过程中,我们也将获得一个机会,探索和利用新的伟大功能的Vue 9。
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伊兰迪努尔是脑力激荡数字合成监事。在此之前,他是一位资深的ILM新加坡和纽约的Framestore的数字艺术家。他创造了视觉效果的电影,如“诸神之战”,“盐”,“变形金刚:复仇的堕落”,“代理项”,“终结者”,“星际迷航”,“铁人”和“印第安纳琼斯和水晶头骨王国“。迪努尔Vue公司是一个真正的老兵,并已广泛使用,因为在许多项目中的版本2应用程序。他曾撰写教程Vue公司的各种出版物,包括3D世界“杂志(这是他是一个普通贡献者),并创造了很多示例场景Vue公司的XStream,无限和Esprit。
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在Vue公司的功能强大的建模工具,可作为第1类:建模与位移 - 位移。我们将创建一个自定义的“发电机岩石”的物质,研究潜在的世界坐标系统,分形组合,MetaBlobs悬崖高细节的模型,并用参数出版伟大的Vue 9的新功能。
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2类:HyperBlobs和次表面散射 - 上一类建筑,我们将采取哪些新功能结合HyperBlob位移,体积阴影和MetaBlobs在外观。然后,我们将转移到次表面散射。通过在不同的参数如何影响材料的外观,我们将创造更自然的冰和大理石着色。
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3级:重光照和先进的照明技术 - 在Vue二次照明9的新功能,是一个奇妙的工具,但需要充分发挥潜力excellant Vue公司的标准照明为了范式的开关。我们将创建与选择性照明照明钻机和探索各种照明技术。
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第四类:地形建模与洛矶山分 - 另一个伟大的新功能,在Vue,洛矶山分形包了大量的电能,不仅揭露的秘密,但excellant也期待更深层次和功能编辑器,我们会花整个类一般tgerrain建模。
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第五类:在生产中的Vue公司 - 第1部分,我们将讨论Vue公司在生产中使用的不同方面 - 其长处和短处,excellant磨砂绘画工具,使用2D,2.5D和3D的Vue的作用。然后,我们将检查的射门,并拿出一个初步的战略,然后再前往3D摄像机追踪。
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6级:在生产Vue公司 - 第2部分,我们将使用Maya创建一个总体布局的场景,这将使我们能够精简工作流程,在Vue双方和Nuke。下一步,我们将着眼于正确的流程导入到Vue公司的场景和摄像机,并设立一个基本的场景。
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7类:Vue公司生产 - 在这个类中,第三节,我们将开始建立在Vue的元素,并纳入NUKE。我们将集中元素的2.5D,10月呈现单框架和传球从成立Vue和在Nuke的三维空间中的预测,而我finessing和修饰排版Vue的元素。
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第8类:Vue公司在生产 - 第4部分,我们将继续前进创建完全3D元素,并呈现。我们来看看在不同的解决方案,从10月到核弹直接进口Vue公司树模型在Vue渲染动画。我们将讨论的主题,如闪烁的减少,正确的照明,运动模糊和纹理。
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第9类:Vue公司生产的 - 在这个类中的第5部分,我们将继续拍摄工作,加入更多的元素,同时finessing的排版。在创建体积和大气的影响,我们还将采取一看,在Vue,以及在Nuke。
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第10类:各学科 - 在最后一堂课,我们将采取在Vue公司的树木仔细看看,看看如何重新生成和编辑纹理,以提高他们的,他们看的方式。我们也将探讨阴影队友的材料,以及新的雾反射和二次照明Vue公司9.5环境控制功能。
This course follows up on the Vue201 course, and offers intermediate and advanced Vue artists an opportunity to deepen their knowledge of the program and to acquire new practical techniques for production work. In the first half of the course we will concentrate on specific areas and tools in Vue, while the second half will essentially be a detailed work-through of a VFX shot involving Vue – from initial planning stages to final Nuke compositing. Throughout this course we will also get a chance to explore and use the great new features of Vue 9.
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Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he was a senior digital artist at ILM Singapore and Framestore NY. He has created visual effects for films such as “Clash of the Titans”, “Salt”, “Transformers: Revenge of the Fallen”, “Surrogates”, “Terminator Salvation”, “Star Trek”, “Iron Man” and “Indiana Jones and the Kingdom of the Crystal Skull”. Dinur is a true Vue veteran, and has been using the app extensively since version 2 in numerous projects. He has written Vue tutorials for various publications, including 3D World Magazine (for which he is a regular contributor), and has created many sample scenes for Vue xStream, Infinite and Esprit.
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Class 1: Modeling with displacement – Displacement can be used as a powerful modeling tool in Vue. We will create a custom “rock generator” material, examine the potential of the world coordinates system, mix fractals, model high-detail cliffs with MetaBlobs and use the great new parameter publishing feature of Vue 9.
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Class 2: HyperBlobs and sub-surface scattering – Building on the previous class, we will take a look at the new HyperBlob feature which combines displacement, volumetric shading and MetaBlobs. We will then move on to sub-surface scattering. By looking at how the different parameters affect the look of the material, we will create more natural-looking shaders for ice and marble.
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Class 3: Relighting and advanced lighting techniques – The new relighting feature in Vue 9 is a fantastic tool, but requires a switch from the standard Vue lighting paradigm in order to fully exploit its potential. We will create a lighting rig with selective lighting and explore various lighting techniques.
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Class 4: Terrain modeling with the Rocky Mountain fractal – Another great new feature in Vue, the rocky mountain fractal packs a lot of power, and we’ll spend the entire class not only uncovering its secrets but also looking deeper into the function editor and tgerrain modeling in general.
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Class 5: Vue in production – part 1 We will discuss different aspects of using Vue in production – its strengths and weaknesses, its role as a matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then examine the shot and come up with an initial strategy, before heading off to 3D camera tracking.
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Class 6: Vue in production – part2 We will use Maya to create a master layout scene that will enable us to streamline the workflow in both Vue and Nuke. Next we will look at the correct process of importing the scene and camera into Vue and setting up a basic scene.
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Class 7: Vue in production – part3 In this class we will start creating elements in Vue and bringing them into Nuke. We will concentrate on the 2.5D elements, rendering out single frames and passes from Vue and setting up projections in 3D space in Nuke, while I finessing and retouching the Vue elements in comp.
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Class 8: Vue in production – part4 We will move on to creating fully 3D elements and renders. We’ll look at the different solutions, from importing Vue tree models directly into Nuke to rendering out animations in Vue. We will discuss subjects such as flicker reduction, correct lighting, motion blur and texturing.
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Class 9: Vue in production – part5 In this class we will continue working on the shot, adding more elements while finessing the comp. We will also take a look at creating volumetric and atmospheric effects, in Vue as well as in Nuke.
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Class 10: Various subjects – In the last class we will take a closer look at Vue trees and see how we can re-generate and edit their textures to improve the way they look. We will also explore shadow-mate materials, as well as the new reflection-matte and ambient relighting control features of Vue 9.5.
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