马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
FXPHD - MTH201 Real Mathematics for Visual Effects and 3D
This course aims to provide the tools for daily Maths in visual effects and computer graphics. Our first course in maths was characterized by the quote "If I'd known Maths would have been central to effects and animation I would have paid attention in school!"
本课程的目的是提供日常数学的视觉效果和计算机图形工具。我们的第一道数学课程是“如果我知道数学会对我的影响和动画的核心,我会在学校里得到重视!”
In this course, Mike Seymour works through the major areas of maths that are useful in every day life in visual effects and 3D. This really is a maths course, teaching you both actual maths and the principles of areas of maths in more advanced areas. The aim is to equip you with the tools you need and to demystify the jargon - so you can understand the principles and approaches we use maths for everyday in production and post.
在这一过程中,迈克西摩通过数学,在视觉效果和3D生活的每一天都是有用的主要地区。这真的是一个数学课程,教你实际数学和数学领域更先进地区的原则。其目的是使你有你需要的工具和神秘的行话-所以你可以理解的原则和方法,我们利用数学在生产后每天。
Class 1: Random maths - Probability. This lesson aims to explain distributions, probability and randomness. Often in computer graphics we want things to look natural and random, or at least not computer generated. This lesson aims to explain basic probability theory - one of the most counter intuitive areas of Maths.
1级:随机数学--概率。这一课的目的是解释分布,概率和随机性。通常在计算机图形学中,我们需要的东西是自然的,随机的,或至少不是计算机生成的。这个课程的目的是解释基本的概率论-一个最反直觉的数学领域。
Class 2: Randomness, distribution, standard deviation and perlin noise.
2类:随机性、分布、标准偏差和Perlin噪声。
Class 3: On set maths. Using basic trigonometry to quickly figure out measurements without the use of fancy equipment.
3班:上定数学课。使用基本的三角函数快速找出测量没有花哨的设备的使用。
Class 4: Tan function and how to solve simple equations with simple matrix.
4类:谈函数和用简单矩阵求解简单方程。
Class 5: Basic matrix operations.
5级:基本矩阵运算。
Class 6: Equation solving using Matrix multiplication and the Unity Matrix and LUTS. A 3D LUT is now increasingly common, understand them however is extremely hard beyond a 1D lookup table. This lesson explains matrices and thus LUTs - using color space as our example.
6类:利用矩阵乘法和矩阵方程的求解和LUTS的统一。3D LUT现在越来越普遍,理解他们,但是很难超越一维查找表。本节阐述矩阵从而LUTS使用颜色空间作为我们的例子。
Class 7: Spline and paths. It is important to be able to read a spline path in terms of what it would mean to a camera or objects movement.
7类:样条和路径。重要的是,能够读取一个样条路径中,它将意味着一个摄像头或对象的运动。
Class 8: Probability distribution, function and variance.
8类:概率分布,函数和方差。
Class 9: Following from last lesson's dart board example, we look at how the principle is applied to 3D rendering techniques.
9级:从上一节课的例子中,我们看如何将原则应用于三维渲染技术。
Class 10: Putting it all together: The rendering equation explained in detail and sampling technique.
10级:将其全部放在一起:渲染方程的详细解释和采样技术。
----------------------------------- 以上翻译来自互联网,仅供参考!
如果您对发布的教程有任何疑问可加织梦网站务管理群:521847015;
您需要什么的教程或织梦网教程预订QQ群:462875013;
如果有帖子失效或者是115网盘请加织梦网失效帖子举报QQ群:156583568,我们会及时更新最新有效链接或百度网盘; |