影视动画视频教程
模块: |
建模 |
软件: |
ZBrush Photoshop |
讲解: |
英文+无字幕 |
播放时长: |
180分钟 |
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Zbrush雕刻生物角色3D模型视频教程第二章 - The Digital Maquette vol 2 with Zack Petroc - The Gnomon Workshop
Zack Petroc的艺术指导系列继续采用“数字Maquette,第2卷”,其中概述了使用ZBrush的Froad Rider,服装和周边配件的创作。观看Zack从头部的低分辨率有组织网格和服装和配件的盒子网格开发角色。在使用ZBrush的新的“转置”工具构建角色之后,他将使用Gentle Giant Studios将该角色输出为3D打印的过程。 Zack介绍了艺术家的工作流程,突出了具体的工具和技术,并着重于如何增加设计过程的创意自由度。他还讨论了如何从艺术指导和数字雕塑角度来定义你的角色。本讲座旨在为有意发现数字雕刻如何增添创作过程的艺术总监和制作设计师。此外,它为有兴趣成长为设计雕塑家的艺术家提供信息。
Zack Petroc's Art Directing Series continues with "The Digital Maquette, Volume 2", in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.
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