本教程贯穿从最初的规划资产最终工作流之间的纹理和外观开发使用玛雅,玛丽和V-Ray。从他在高要求的商业管道对电影工作的高标准,多年来,纹理艺术家Jesse Flores过去的各种技术和最佳应对资产高效的工作流程。早期规划和维护一个有组织的场景不仅能使资产顺利地通过管道,而且能减轻艺术家的技术负担,使他们专注于重要的东西;艺术。杰西首先分析了各种材料,并解释了他是如何处理这些场景的,并迅速进入机车资产。本教程继续UV制作过程,组织现场并为可能发生的和将来发生的任何变化做准备。本教程是任何纹理艺术家必须了解纹理管道如何既有利于生产,也有创意。
This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. Jesse begins by analyzing various materials and explains how he approaches these scenarios, moving quickly into a locomotive asset. The tutorial continues with the UV-ing process, organizing the scene and preparing early on for any changes that may and will occur down the line. This tutorial is a must for any texture artist who wants to understand how a texture pipeline can benefit both production but also creativity.