影视动画视频教程
模块: |
灯光 渲染 |
软件: |
Houdini |
讲解: |
英文+无字幕 |
播放时长: |
163分钟 |
版权: |
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本次视频教程是对茶和饼干教程的更新。培训涵盖了类似的主题,如建模,阴影,照明和渲染。主要的区别是,而不是口头禅培训侧重于使用第三方渲染引擎,即Redshift、Octane 和 Arnold。
This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.
第2部分有两个软件,Redshift和Octane。这部分将重点放在灯光和渲染场景。然而,主要的重点是建立所有的场景所需的各种着色器。我们将使用程序纹理创建大部分着色器。培训也将涵盖SSS,位移和建筑流体着色器使用吸收。我们也将建立相对详细的金属和塑料着色器。
Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We'll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders.
lesson plan - octane and redshift
basic render and light setup including HDRs
building the cake shader using acombination of noise maps and SSS and ambient occlusion maps
making the Ice cream shader
building the chocolate sauce shader using absorption and SSS
making the sprinkles shader using houdini attributes to generate random colors
making the raspberry shader
building a detailed metal shader for the spoon using a combination of noise maps and scratch maps
making the raspberry strands shader
building a plastic shader for the plate
final render settings
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