游戏引擎视频教程
软件: |
Unreal Engine |
讲解: |
英文+无字幕 |
播放时长: |
3小时33分钟 |
等级: |
中级 |
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TouchDesigner 或 Unreal制作游戏中交互式控制器特效视频教程 - TouchDesigner & Unreal: Interactive Controllers - Lynda
作为品牌,工作室和表演者期待在媒体饱和的世界发表声明,一系列多方位的设计公司正在创造迷人的工作超出了传统的屏幕和线性时间表的限制。在这个过程中,学习如何融合多学科使用实时图形软件,创造引人入胜的内容部署超越传统的屏幕。
As brands, studios, and performers look to make a statement in a media-saturated world, a range of multi-faceted design firms are creating fascinating work beyond the constraints of traditional screens and linear timelines. In this course, learn how to fuse multiple disciplines using real-time graphics software to create engaging content for deployment beyond the traditional screen.
本课程着重于使用交互式硬件控制器驱动的实时3D场景在TouchDesigner和虚幻引擎。在TouchDesigner,看一个滑块,可以用来驱动在实时渲染系统的影响创作的MIDI控制器。其次,学习如何使用touchosc建立一个自定义用户界面,你可以转移到一个iPad发送讯息给TouchDesigner。然后,学习如何使用这些消息来移动屏幕周围的粒子和物体。包裹起来,学习如何让数据从一个传感器到touchdesigner所以你可以控制相同的粒子和物体的运动。课程还包括MIDI,OSC和Kinect,因为它们适用于虚幻引擎。
This course focuses on using interactive hardware controllers to drive real-time 3D scenes in TouchDesigner and Unreal Engine. In TouchDesigner, look at a MIDI controller with sliders that you can use to drive the creation of effects in a real-time rendering system. Next, learn about using TouchOSC to build a custom UI that you can transfer to an iPad that sends OSC messages to TouchDesigner. Then, learn how to use those messages to move particles and objects around on screen. To wrap up, learn how to get data off of a Kinect sensor into TouchDesigner so you can control that same particle and object movement. The course also covers MIDI, OSC, and Kinect as they apply to Unreal Engine.
Topics include:
Using TouchOSC to build a custom UI
Transferring a custom UI to an iPad
Controlling objects with OSC
Setting up Kinect
Getting data off of a Kinect sensor and into TouchDesigner
Using OSC messages to move particles and objects around
Installing VS and downloading the plug-in
Creating a C++ Unreal project and compiling a plugin
Installing the Kinect 4 Unreal plugin
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