影视动画视频教程
模块: |
动画 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
2小时24分钟 |
版权: |
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高级CG动画技术视频教程 - Advanced Mechanics in CG Animation - Lynda
动画的支柱之一是将生物学、物理学和艺术结合成一门引人入胜的学科。在这个过程中,导师David Andrade挑战你伸展你的动画能力和解决两个非常有趣的,但具有挑战性的场景:一个女人表演跑酷爬墙,和一个打斗场面有两个专业武术艺术家。戴维展示了如何快速,敏捷的超级英雄角色动画这些场景:希拉里。随着被使用,希拉里建立了玛雅和搅拌机,你可以口她万一你想带她在其他程序中的自旋的FBX文件。为了帮助你自信地处理这些场景,戴维解释了如何将每个动作分解成节拍并细化每个动作。
Mechanics—one of the pillars of animation—combines biology, physics, and art into one fascinating discipline. In this course, instructor David Andrade challenges you to stretch your animation abilities and tackle two very fun—but challenging—scenes: a woman performing parkour to climb a wall, and a fight scene featuring two professional martial artists. David shows how to animate these scenes with a quick, agile superhero character: Hilary. Along with being easy-to-use, Hilary is built for both Maya and Blender, and you can export her as an FBX file just in case you want to take her for a spin in other programs. To help you confidently handle these scenes, David explains how to break down each action into beats and refine each movement.
Topics include:
Defining advanced mechanics in animation
Thinking in terms of form and force
Using pose tools to accelerate work speed
Animating a wall climb in Blender and Maya
Refining movements that lead to stronger character poses
Simplifying advanced mechanics in a workflow
Animating a roundhouse kick
Animating, refining, and polishing a fight scene
Avoiding common issues
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