在这个课程中,我们将创建一个现实的船舶大炮。 为此,我们将使用Maya,zbrush,UV Layout和Substance Painter。 开始时,我们在Maya中设置basemesh以在Zbrush中使用它。 在Zbrush中,我们将介绍如何创建一些不错的Metal和Wood,然后我将向您展示如何在ColorID Map中生成。 使用highpoly和生成的地图,我们现在可以修改我们的basemesh来使用它lowpoly,并使用UVLayout来生成我们的UV。 一旦资产被展开,我们将烘焙物质画家的lowpoly并给一些颜色。 当我们包装东西,我们将覆盖渲染在Iray为您的投资组合创造一些令人惊叹的镜头。
In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your por |