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Maya角色动作捕捉动画视频教程 - Pluralsight - Non-destructive Retargeting of MOCAP Animation in Maya
This course, Non-destructive Retargeting of MOCAP Animation in Maya, will help CG artists (both animators and generalists) who want to have their characters driven by MOCAP in a simple and effective way. First, you will learn how to evaluate a custom character rig from a MOCAP retargeting standpoint and how to set up Maya’s Human IK system to communicate to your custom rig. Then, you will learn how to import any bipedal MOCAP animation clip and apply that motion to your character in just a few easy steps. Finally, you will learn several tricks on how to speed up the animation process without the need of extensive technical knowledge while working within pipelines lacking MOCAP support and you will increase your productivity in realistic character animation. By the end of this course, you’ll know how to drive virtually any bipedal custom rig using motion capture data, relying only on Maya native tool and Human IK system. Software Required: Maya 2016.
这个过程中,动作捕捉动画的非破坏性的重新定位,将有助于CG艺术家(动画师和通才)谁想要他们的角色在一个简单而有效的方式捕获驱动。首先,你将学会如何从运动重定向立场评估自定义字符钻机和如何建立玛雅人的IK系统传达给你的自定义钻机。然后,您将学习如何导入任何两足动作捕捉动画剪辑和运用运动到你的角色,只需几个简单的步骤。最后,您将学习一些技巧,对如何加快动画制作过程中不需要广泛的技术知识,而在缺乏动作捕捉支持管道和你将在现实的角色动画提高您的生产力。到本课程结束时,你将知道如何驱动任何两足自定义钻机使用运动捕捉数据,仅仅依靠玛雅土著工具和人力的IK系统。软件要求:Maya 2016。
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