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利用 Zbrush做布雕刻视频教程 - Lynda - ZBrush Learn to Sculpt Cloth
Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it's no different with today's digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course—a shirt, a skirt, and a scarf—built using the dancer model's underlying anatomy. Ryan reveals practical techniques for draping, clinging, stretching, flowing, and bunching cloth, using primitives, curves, and ZBrush's sculpting tools. Along the way, he offers tips on adding realistic details such as lace, woven patterns, seams, and tassels to clothing.
布布已经雕塑家模拟千年挑战,与今天的数字工具没有什么不同。加入瑞安结在这他用雕塑和模型逼真的服装在ZBrush的策略探索。瑞安使用最新的工具和技术在ZBrush做布,折叠,弯曲,符合活灵活现的人物。有三个在这个衬衫,服装的裙子,和一条围巾用舞蹈的基本解剖模型。Ryan指出悬垂,实用技术的执着,伸展,流动,和聚束布,使用的原语,曲线,和ZBrush的雕刻工具。一路上,他提供了有关添加逼真的细节,比如花边、织花、接缝,和流苏的衣服。
Topics include:
主题包括:
Extracting cloth from a figure
从图中提取布
Sculpting folds and wrinkles in a shirt
雕刻褶皱和皱纹在衬衫
Making a flowing skirt
做一条流动的裙子
Sculpting cloth from primitives
雕刻布从原语
Adding crumpled folds
增加褶皱褶皱
Making clothes with curves
使衣服与曲线
Creating tassels and lace trims
创造流行和花边装饰
Giving cloth thickness
给布厚度
Correcting overlap
校正重叠
Making adjustments with ZBrush Transpose Master
调整与ZBrush的转置的主人
-------------------------------- 以上翻译来自互联网,仅供参考!
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