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In this course we will explore Renderman RIS in Houdini 15. Studios have been using Renderman for years and with recent integration improvements in Houdini 15 and Renderman 20 you too can leverage this fast and easy to use workflow for lighting, shading, and rendering your next project.
在本课程中我们将探讨RenderMan RIS在胡迪尼15。工作室已经使用多年,最近RenderMan集成方面的改进在胡迪尼15和20你也可以利用这个实现快速和易于使用的工作流的照明,阴影和渲染你的下一个项目。
We start by talking about the Renderman for Houdini implementation and setting up a basic scene. We’ll learn how to access the tools and to create our first simple render. Then we’ll dive deeper into the new RIS rendering mode where we will develop our own procedural materials. We’ll also learn the basics of working with lights and rendering integrators.
我们开始谈论胡迪尼实施的RenderMan和设立一个基本的场景。我们将学习如何访问这些工具,并创建我们的第一个简单的渲染。然后我们会更深入地进入新的RIS的渲染模式,在那里我们将开发自己的程序材料。我们还将学习与灯光和渲染集成工作的基础知识。
Don’t worry if you have never used Renderman before, this series of lessons was developed for an artist who is brand new to rendering with Renderman, but who also holds a solid understanding of basic 3d concepts and a general understanding of Houdini’s interface. If you need to get up to speed on these basic concepts, start by checking out the newest Introduction to Houdini course in our library.
如果你从未使用过的RenderMan别担心,这一系列的教训,建立了艺术家全新的渲染与RenderMan,但谁也拥有了坚实的理解基本的3D概念与胡迪尼的接口的一般认识。如果你需要加快这些基本概念的速度,从我们图书馆的最新介绍到胡迪尼课程开始。
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