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使用软件:Zbrush、Maya、3ds Max
播放时长:12小时10分钟
教程大小:3.08 GB
项目文件:包含(笔刷)
视频格式:MP4
视频尺寸:1920×1080
文件包含:
2 Video Files
OBJ file format of the Creature Final Base Mesh
Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
Duration: 2hr 37min video MP4 format with audio commentary in English
描述:
在本教程中,您将学习如何完成并与在一家专业生产环境中使用的建模技术与编制索具/动画友好的拓扑结构的基础模型。您将学习如何有效地重新topologize两个Maya和3dsMax中。
In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.
ZBrush,3DS MAX或Maya是首选,但这些原则和技术也可以应用到其他3D建模软件包。
A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
内容包括:
Final Base Mesh Setup for Rigging/Animation
Maya Quad Draw for Re-topology
3dsMax Graphite Tools for Re-topology
Zbrush Decimation
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