虚幻引擎4 物理渲染和材质纹理教程 – Intro to PBR in Unreal Engine 4
2015-2-16 19:01 上传
在本系列中,我们将介绍基本的基于物理的渲染和如何设置正确的纹理和材料在虚幻引擎4。
In this series, we will cover the basics of physically based rendering and how to set up textures and materials correctly in Unreal Engine 4.
Chapter 1 - Breakdown of Material Nodes
Chapter 2 - sRGB and Gamma corrected textures
Chapter 3 - Texture reuse and modularity