这部影片是一个同伴水概述视频。艾伦维拉德进入与半透明水着色更详细地说,说明更多的关于如何将材料的工作原理,和蓝图与材料和表面网格如何交互以实现更复杂的基于深度的效果。
This video is a companion to the Water Overview video. Alan Willard goes into more detail with the translucent water shader, explaining more about how the material works, and how the Blueprint interacts with the Material and surface mesh to achieve a more complex depth-based effect.
虚幻引擎4制作半透明水面细节教程
Water Surface Overview in Unreal Engine 4
在这段视频中,阿兰·威拉德演示三种不同的水面类型,海洋,湖泊和透亮。他还介绍了如何为他们的材料制成,并详细说明了用于放置他们在世界并定义它们的一些参数的蓝图。
In this video, Alan Willard demonstrates three different water surface types, ocean, lake, and translucent. He also explains how the materials for them were made, and details the Blueprints used to place them in the world and define some of their parameters.