影视动画视频教程
模块: |
贴图 |
软件: |
3ds Max |
讲解: |
英文+无字幕 |
播放时长: |
2小时 32分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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掌握3ds Max的UV贴图技术教程 - Mastering UVW Mapping in 3ds Max
使用软件:3ds Max
播放时长:2小时 32分钟
项目文件:包含
教程大小:600.80 MB
UVW贴图,您可以采取数学,协调为基础的绘图2D纹理在3ds Max中不规则的三维物体。这些工具可能看起来复杂,但本课程将帮助您掌握它们,并把UVW贴图在自己的项目工作。作者乔尔·布拉德利开始从基础定义的UVW空间和坐标,并介绍了UVW贴图修改,关键应用的地图坐标,并调整地图的位置。从那里,他着眼于位图和程序贴图节点源包装选项,并在不同的时候映射到静态和动态网格。第三章介绍了功能强大的展开UVW修改和选择,peel-和毛皮映射工具。本课程的最后,在编辑UVW窗口中的选项的概要。
UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics—defining UVW space and coordinates—and introduces the UVW Map modifier, the key to applying map coordinates and adjusting map placement. From there he looks at the source wrapping options in the bitmap and procedural map nodes, and at the differences when mapping to static and animated meshes. Chapter three covers the powerful Unwrap UVW modifier and its selection, peel-, and pelt-mapping tools. The course concludes with an overview of the options in the Edit UVW window.
Topics include:
What are UVW coordinates?
Understanding UVW space
Autogenerating coordinates
Using map channels
Working with the World XYZ and Object XYZ systems
Peel and pelt mapping
Reshaping UV elements
Relaxing UVs
Rendering out a UV template
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