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Flash制作翼龙飞行二维动画教程 - Creating Sprite Sheets in Flash for Edge Animate
使用软件:Flash CC 2014, Edge Animate CC 2014
播放时长:1小时 29分钟
项目文件:包含
教程大小:366.3MB
在本系列教程中,我们将创建在Flash动画,并产生一个spritesheet在边缘动画中使用。
In this series of tutorials, we'll be creating an animation in Flash and generating a spritesheet for use in Edge Animate.
我们将通过引用我们的,我们做了一个翼龙飞行的宽松草图开始。我们把我们的草图到Flash,并开始使用大绘图工具来创建我们的动画的老本行。然后,我们将增添色彩使用画笔和颜料桶很容易地填补未上漆的领域我们的项目。我们将通过生成从Flash中的精灵表完成,然后将其导入到边动画来创建一个场景,我们可以在Web上查看。
We will start by referencing our loose sketches we made of a pterodactyl flying. We'll bring our sketches into Flash and begin using the great drawing tools to create the line work for our animation. We'll then add color to our project using the brush and paint bucket to easily fill unpainted areas. We'll finish by generating a sprite sheet from Flash and then import it into Edge Animate to create a scene we can view on the web.
在本教程结束时,你就会知道如何创建自己的Flash动画,什么步骤,你就带生成一个优化spritesheet。您还将了解如何轻松地导入spritesheet到边动画和利用EAS的数据,以节省时间,您的工作流程。
By the end of this tutorial, you'll know how to create your own animations in Flash and what steps you'll take to generate an optimized spritesheet. You'll also know how to easily import a spritesheet into Edge Animate and utilize the EAS data to save time in your workflow.
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