影视动画视频教程
模块: |
贴图 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
3小时 32分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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Maya 2015分UV贴图流程教程 - UV Mapping Workflows in Maya 2015 - Digital Tutors
使用软件:Maya 2015
播放时长:3小时 32分钟
教程大小:1.16 GB
项目文件:包含
当寻找到从管道到纹理化的建模阶段移动资产,则必须完成这样的纹理可以用于该资产被创建的一个重要步骤。紫外线布局必须创建。展开三维对象转换成二维空间的过程已经有相当长的一段时间,但仍然被广泛应用于多个行业。本课程将让您快速和高效,在任何时间,当谈到铺设的UV。如果你是新来这个过程中,这当然是给你的。我们将通过学习,可以用作创建UV的起点几种不同的形式投影开始。
When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be done so textures can be created for the asset. A UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. This course will get you up to speed and productive in no time when it comes to laying out UVs. If you are new to this process, this course is for you. We’ll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs.
从这里,我们将学习如何我们可以开始不同形式的投影相结合的更复杂的形状。现在的预测并不总是给完美的效果,所以接下来我们将了解一些东西我们需要在寻找包括失真,水下机器人和UV缩放的重叠。本课程的下半年将致力于打造从开始的UV布局,以完成我们的食人魔资产。我们将通过每一件模型,解决问题和艰苦地区在一起。完成此课程后,你就可以开始在玛雅自己的资产创造的UV布局。
From here we’ll learn how we can start to combine different forms of projection for more complex shapes. Now projections don’t always give perfect results, so next we’ll learn about some things we need to be on the lookout for including distortion, overlapping of UVs and UV scaling. The second half of this course will be devoted to creating a UV layout from start to finish for our ogre asset. We will walk through each piece of the model, tackling problems and tough areas together. After completing this course, you will be ready to start creating UV layouts for your own assets in Maya.
01.Introduction and project overview
02.Introduction to UVs
03.Using planar maps
04.Using cylindrical maps
05.Using spherical maps
06.Using automatic mapping
07.Using multiple projections
08.Using unfold to modify UV shells
09.Dealing with UV issues
10.Preparing the asset for UV layout
11.Cylindrical mapping the ogre’s first arm
12.Unwrapping the second arm
13.Unwrapping the legs
14.Unwrapping the torso
15.Unwrapping the feet
16.Unwrapping the hands
17.Unwrapping the head
18.Unwrapping the clothing
19.Unwrapping the finger and toe nails
20.Unwrapping the teeth
21.Unwrapping the eyes
22.Laying out the finished UVs
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