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使用软件 Software used:
3ds Max 2013
您将会学到什么?
What you will learn
在这3ds Max的教程中,我们将讨论一些艺术家面临的具体挑战,他们建立的,使用一个简单的字符为导向。您将学习的概念,如面部的拓扑结构,工作的参考,并保持清洁的场景。我们还将讨论共同的建模技术,从多边形方块造型,边缘造型,与样条。
通过观看本次培训结束,你将拥有的知识和经验,你需要开始创建自己的自定义CG人物。
In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines.
By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters.
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