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Vue高级技术培训视频教程 - Advanced Vue Techniques

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admin 发表于 2014-6-5 09:56:37 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式
影视动画视频教程
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Vue高级技术培训视频教程 - Advanced Vue Techniques - FXPHD - VUE301




本课程跟进的Vue201场,提供中级和高级Vue公司艺人的机会,加深他们对课程的知识,并获得生产工作提出了新的实用技术。在第一个过程中的一半,我们会集中在Vue公司的具体领域和工具,而下半年将主要是一个细致的工作,通过视觉特效拍摄涉及Vue公司 - 从最初的规划阶段到最终Nuke的合成。在整个过程中,我们也将有机会探索和使用Vue公司9伟大的新功能。
This course follows up on the Vue201 course, and offers intermediate and advanced Vue artists an opportunity to deepen their knowledge of the program and to acquire new practical techniques for production work. In the first half of the course we will concentrate on specific areas and tools in Vue, while the second half will essentially be a detailed work-through of a VFX shot involving Vue – from initial planning stages to final Nuke compositing. Throughout this course we will also get a chance to explore and use the great new features of Vue 9.

伊兰迪努尔是合成监督员在脑力激荡的数字。此前,他是在ILM新加坡的Framestore纽约的资深数字艺术家。他创造了视觉效果的电影,如“诸神之战” , “盐” , “变形金刚:堕落者的复仇” , “伪能叛变” , “终结者” , “星际迷航” , “钢铁侠”和“夺宝琼斯和水晶头骨王国“ 。迪努尔是一个真正的Vue公司的老将,并一直使用该应用广泛,因为第2版中的许多项目。他撰写的教程Vue公司的各种出版物,包括3D世界杂志(他是一个普通贡献者) ,并创造了许多示例场景Vue公司XSTREAM ,无限和思捷环球。
Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he was a senior digital artist at ILM Singapore and Framestore NY. He has created visual effects for films such as "Clash of the Titans", "Salt", "Transformers: Revenge of the Fallen", "Surrogates", "Terminator Salvation", "Star Trek", "Iron Man" and "Indiana Jones and the Kingdom of the Crystal Skull". Dinur is a true Vue veteran, and has been using the app extensively since version 2 in numerous projects. He has written Vue tutorials for various publications, including 3D World Magazine (for which he is a regular contributor), and has created many sample scenes for Vue xStream, Infinite and Esprit.
class syllabus

Class 1: Modeling with displacement - Displacement can be used as a powerful modeling tool in Vue. We will create a custom “rock generator” material, examine the potential of the world coordinates system, mix fractals, model high-detail cliffs with MetaBlobs and use the great new parameter publishing feature of Vue 9.
Class 2: HyperBlobs and sub-surface scattering - Building on the previous class, we will take a look at the new HyperBlob feature which combines displacement, volumetric shading and MetaBlobs. We will then move on to sub-surface scattering. By looking at how the different parameters affect the look of the material, we will create more natural-looking shaders for ice and marble.
Class 3: Relighting and advanced lighting techniques - The new relighting feature in Vue 9 is a fantastic tool, but requires a switch from the standard Vue lighting paradigm in order to fully exploit its potential. We will create a lighting rig with selective lighting and explore various lighting techniques.
Class 4: Terrain modeling with the Rocky Mountain fractal - Another great new feature in Vue, the rocky mountain fractal packs a lot of power, and we'll spend the entire class not only uncovering its secrets but also looking deeper into the function editor and tgerrain modeling in general.
Class 5: Vue in production – part 1 We will discuss different aspects of using Vue in production – its strengths and weaknesses, its role as a matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then examine the shot and come up with an initial strategy, before heading off to 3D camera tracking.
Class 6: Vue in production – part2 We will use Maya to create a master layout scene that will enable us to streamline the workflow in both Vue and Nuke. Next we will look at the correct process of importing the scene and camera into Vue and setting up a basic scene.
Class 7: Vue in production – part3 In this class we will start creating elements in Vue and bringing them into Nuke. We will concentrate on the 2.5D elements, rendering out single frames and passes from Vue and setting up projections in 3D space in Nuke, while I finessing and retouching the Vue elements in comp. 


Class 8: Vue in production – part4 We will move on to creating fully 3D elements and renders. We'll look at the different solutions, from importing Vue tree models directly into Nuke to rendering out animations in Vue. We will discuss subjects such as flicker reduction, correct lighting, motion blur and texturing.
Class 9: Vue in production – part5 In this class we will continue working on the shot, adding more elements while finessing the comp. We will also take a look at creating volumetric and atmospheric effects, in Vue as well as in Nuke.

Class 10: Various subjects - In the last class we will take a closer look at Vue trees and see how we can re-generate and edit their textures to improve the way they look. We will also explore shadow-mate materials, as well as the new reflection-matte and ambient relighting control features of Vue 9.5.

Vue高级技术培训视频教程 - Advanced Vue Techniques - FXPHD - VUE301.txt

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Vue高级技术培训视频教程 - Advanced Vue Techniques

151#
nikey0 发表于 2020-4-19 19:01:31 | 只看该作者
谢谢分享谢谢
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150#
luliangping 发表于 2017-10-21 11:49:05 | 只看该作者
谢谢分享 谢谢
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149#
xuzhenwei 发表于 2016-7-23 22:08:52 | 只看该作者
谢谢楼主,这对我非常有用
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148#
cahuzi2000 发表于 2016-3-1 20:01:29 | 只看该作者
谢谢分享了
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147#
秦时明月X 发表于 2016-2-10 23:44:36 | 只看该作者
谢谢分享了
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146#
huaduboy 发表于 2015-11-28 14:11:59 | 只看该作者
谢谢分享了………………………………
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145#
huaduboy 发表于 2015-11-28 14:10:39 | 只看该作者
谢谢分享了…………………………
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144#
寻宝猎人 发表于 2015-8-8 01:09:23 | 只看该作者
很好 很强大谢谢
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143#
orangeice 发表于 2015-7-27 23:30:45 | 只看该作者
学习。。。求看。。。。。。学习。。。求看。。。。。。
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141#
deepgreen 发表于 2015-7-7 00:44:10 | 只看该作者
要看看的啊
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140#
失落の微笑 发表于 2015-6-19 11:25:49 | 只看该作者
多谢楼主分享
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139#
huangde 发表于 2015-6-12 01:13:30 | 只看该作者
太棒了,感谢楼主
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138#
橙色水晶 发表于 2015-6-12 00:01:23 | 只看该作者
非常棒!谢谢分享!!!
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