影视动画视频教程
模块: |
综合流程 |
软件: |
VUE |
讲解: |
英文+无字幕 |
播放时长: |
- |
版权: |
本资源来自互联网,仅供学习交流 |
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Vue综合指南教程 - A Comprehensive Guide to Vue - Vuegen - FXPHD - VUE201
由伊兰迪努尔教导,本课程提供了一个全面的方法来学习Vue公司,重点放在工作流程和需要的有效使用它的各种专业生产场景技术。
Taught by Eran Dinur, this course offers a comprehensive approach to learning Vue, with an emphasis on workflow and techniques needed for effectively using it in various professional production scenarios.
从创建的磨砂喷漆和合成资产,以动画和渲染完整的3D场景。
From creating assets for matte painting and compositing to animating and rendering complete 3D scenes.
Vue公司已经获得了在行业作为创建丰富和细致的3D自然风光工具的显眼位置,有一个胜任的Vue公司的艺术家不断增长的需求。
Vue has gained a prominent position in the industry as a tool for creating rich and detailed 3D natural scenery and there's an ever-growing demand for competent Vue artists.
首先,我们将覆盖所有的Vue公司的主要方面 - 不同的大气模型,多边形和程序地形,生态系统,动画,材料和设备的编辑,然后深入挖掘更复杂的领域,如分形函数和多层次的着色器。牢记磨砂喷漆和合成的需要,我们还将探索Vue公司的广泛的多通道渲染,磨砂生成和导出选项。
We will first cover all of the main aspects of Vue - the different atmospheric models, polygonal and procedural terrains, EcoSystems, animation, materials and plant editing, and then dig deeper into more complex areas such as fractal functions and multi-layered shaders. Keeping in mind the needs of matte painting and compositing, we will also explore Vue's extensive multi-pass rendering, matte generation and export options.
Class syllabus
Class 1: Introduction to Vue
- We will look at some of the strengths and unique capabilities of Vue. Then we’ll build a simple scene,
which will allow us to get familiar with the interface and various editors.
Class 2: Plants and EcoSystems
- After examining Vue’s SolidGrowth plants, We’ll take a close look at Vue’s fantastic distribution system.
We’ll explore the different approaches to setting up EcoSystems, from free-hand painting to defining distribution
and interaction rules.
Class 3: Atmosphere and lighting
- Mastering the atmospheric models in Vue is essential for achieving good looking renders.
We will devote most of the class to the Spectral atmosphere and volumetric clouds,
and will also take a short look at the standard model and environment mapping.
Class 4: Terrains
- We’ll go through the different terrain types (height field, procedural, large scale and infinite),
and explore terrain hand-sculpting and erosion techniques, as well as basic function editing,
and spherical terrains.
Class 5: Materials and natural distribution
- We will create textured and procedural materials and layer them using natural distribution rules.
We will also create water material and explore transparency, refraction and murkiness.
Class 6: The function Editor
- In this class we will dig deep inside Vue’s powerful node-based function editor,
and learn how to create elaborate terrains and materials using fractal algorithms and filters.
Class 7: Animation
- Importing cameras from external applications, camera and object animation,
animating atmospheres and clouds, wind animation and ventilators,
animating water materials and terrains.
Class 8: Rendering and exporting
- Vue has an extensive multi-pass rendering system, and we’ll take a close look at the various passes
and their potential usage.
We’ll also look at render quality configurations, as well as object and material export options.
Class 9: Advanced Techniques 1
- Displacement, sub-surface scattering, Hyper textures and camera projection mapping.
Class 10: Advanced Techniques 2
- More lighting, terrain, material, plants and EcoSystem techniques.
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