影视动画视频教程
模块: |
合成 |
软件: |
Photoshop Premiere Photoshop |
讲解: |
英文+无字幕 |
播放时长: |
2小时20分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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实拍视频制作二维角色动画合成教程 - Animating a 2D Character with in Live Action Video in Photoshop and Premiere Pro - Digital Tutors
本教程将引导您完成在Photoshop中创建传统的二维动画,施工在真人视频的过程。我们将讨论的真人拍摄的规划与动画记住,视频编辑连续性和创造我们的动画视频参考。
移动到动画然后我们将创建一个使用粗糙的动画来完成我们的充分运动的关键姿势,然后创建我们的最后一行图像的姿势。下一步我们将着色我们的动画,应用阴影和反射到我们的性格嫁给环境,和编辑我们的动画回到我们的现场动作编辑。
在本教程的最后,你将有一个更透彻地理解如何成功的数字真人视频背景中创建传统的动画作品。
This tutorial takes you through the process of creating traditional 2D animation in Photoshop to be applied over live-action video. We'll discuss the planning of live-action shots with animation in mind, video editing continuity and creating video reference for our animation.
Moving on to animation we'll then create the key poses using rough animation to complete our full movement, then create our final line images for the poses. Next we'll be coloring our animation, applying shadows and reflections to marry our character to the environment, and editing our animation back into our live action edit.
By the end of this tutorial, you will have a more thorough understanding of how to create traditional animations digitally that work successfully within a live-action video background.
01.Introduction and project overview 01:02
02.Discussing 2D animation in a live action environment 03:41
03.Editing our source video 08:51
04.The importance of video reference 05:25
05.Editing video reference 11:14
06.Creating our animatic key poses 10:41
07.Completing our animatic key poses 08:09
08.Timing rough key poses and creating actions 07:24
09.Completing the timing of our rough key poses 11:31
10.Painting out an element from our live action plate 10:08
11.Replacing animatic key poses with rough animation keys 08:26
12.Continuing the rough animation key poses 08:09
13.Finalizing the rough animation key poses 13:40
14.Creating our breakdown and in-between drawings 08:49
15.Creating the final line drawings 07:30
16.Coloring the animation frames 08:25
17.Adding shadows, reflections, and exporting our animation 06:57 |
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