影视动画视频教程
模块: |
综合流程 |
软件: |
Cinema 4D Cinema 4D |
讲解: |
英文+无字幕 |
播放时长: |
1小时46分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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教程大小:1.09GB
视频个数:17
播放时长:1小时46分钟
教程级别:中级
项目文件:包含
使用软件:CINEMA 4D R15
What you will learn
Both Maya and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Maya for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for.
Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in CINEMA 4D. We'll talk about how CINEMA 4D deals with geometry and talk about its unique hierarchy based workflow. We'll cover polygon modeling tools and workflows like Extruding, Beveling, and working with Deformers. We'll also cover the use of splines and generators to create geometry from those splines. We'll touch on UVs, animation, lighting, rendering and cover a few things unique to CINEMA 4D like multi-resolution sculpting and the MoGraph tools.
By the end of this training you'll be able to take your Maya knowledge and continue to work in CINEMA 4D. Once done, if there are any tools or functions you'd like to know more about, you can go through any of the multiple CINEMA 4D courses we have to get a deeper look.
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