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The Gnomon Workshop - ARCHETYPE VFX Breakdown - 灯光渲染教程 Lighting and Rendering Pipeline
Software Used: The Foundry Nuke Autodesk Maya Chaos Group V-Ray PTGui
在本教程中,:罗伯特Nederhorst(VFX主管原型)如何出手来显示了整个过程。他开始使用PTGui创建一个HDRI开始和结束,最终的复合材料。在构建HDRI,抢夺移动到Maya着色器的发展和渲染,使用VRay的输出的各种通行证和层的拍摄。板一旦被清理的3D人物已渐变色和集成到拍摄中,他构建了一个生产的“小玩意儿”给艺术家的各种属性的复合控制。罗布然后将进行最后的润色,如使用PhoenixFD,电影闪烁和粮食大气效果,以及逼真的相机抖动,镜头眩光和的镜头畸变创建最可信的结果。
In this tutorial, Robert Nederhorst (VFX Supervisor on Archetype) shows the entire process on how a shot came to be. He starts at the beginning by creating an HDRI using PTGui and ends with a final composite. After constructing the HDRI, Rob moves into Maya for shader development and rendering, using VRay to output the various passes and layers for the shot. Once the plate is cleaned up and the 3D character has been color graded and integrated into the shot, he constructs a production “gizmo” to give the artists control over various attributes of the composite. Rob then applies the final touches, like atmospheric effects created using PhoenixFD, film flicker and grain, along with realistic camera shake, lens flares and lens distortion to create the most believable result.
Project Introduction
Constructing the HDRI for Image Based Lighting
Maya and VRay Setup
Using VRay Proxy
VRay Material
Lighting
Rendering
Passes and Layers
Composite Setup & Plate Cleanup
Foreground Roto
Grading, Glows and Depth
Constructing the “Robotron” Gizmo controls
Atmospherics and Phoenix Fluid Dynamics
Film Flicker]
Camera Shake
Flare Generation
Lens Distortion and Aberration
Film Grain and Closing Comments
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