影视动画视频教程
模块: |
综合流程 校色 |
软件: |
3ds Max Photoshop 3ds Max Photoshop 无使用软件 |
讲解: |
英文+无字幕 |
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3ds Max硬表面着色和纹理绘制教程 - Hard Surface Shading And Texturing - Gnomon Workshop
在这张DVD尼尔介绍他的管道阴影和纹理的硬表面模型。该管道可以被应用到任何高分辨率模式,如真实感效果的工作模式,动画故事片,骑电影或视频游戏的过场动画。在DVD的第一部分,他讨论了参考收集,如何使视觉细节的清单,并共同着色器。接着他列出了所有的主要方法放置方式对你的表面,它们的优点和缺点,以及创建模式,包括procedurals ,照片处理和手工绘画的方式。本次讲座包括在Adobe Photoshop ®和3D Studio Max的®实际演示,采用扫描线,巴西和Mental Ray的渲染器。在第二部分中,他使用的理论和管线从第一部分到阴影和纹理使用的3ds Max , Photoshop和巴西2000 +对象的机器人角色和简单的环境。侧重于纹理成千上万个对象快速,高效的,这个中级课程是任何3D应用程序或渲染非常有用,并增加了许多新的技巧,你的个人武器库。
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.
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Hard Surface Shading And Texturing.txt
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3Ds Max硬表面着色和纹理绘制教程 - Hard Surface Shading And Texturing
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