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概念生物角色模型雕刻与贴图教程 - Offworlder Sculpting and Texturing in 3D Coat for Blender Eevee
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你会学到什么:
What you’ll learn:
使用 Blender 中设置的场景在 3D Coat 中进行雕刻和纹理处理
Sculpting and texturing in 3D Coat with a scene set up in Blender
要求:
Requirements:
界面的基本搅拌机。不需要 3D Coat 知识。
Basic Blender for the interface. 3D Coat knowledge is not necessary.
描述:
Description:
探索新的 3D Coat 和 Blender 管道,该管道可以非常适合某些制作,并以常用软件成本的一小部分满足许多需求。
整个课程的结构是每个视频都以文件名称中的某个点为基础。它使导航和学习变得方便。
所有视频都在 2-5 分钟之间,便于观看和最佳学习体验。
长时间无聊的过程被记录在没有叙述的时间流逝中。
Explore a new pipeline of 3D Coat and Blender that could fit very well in certain productions and cover many needs at a fraction of the commonly used software costs.
The whole course is structured that every video about a certain point that is in the name of the file. It makes it convenient to navigate and study.
All videos are short between 2-5 minutes for easy watching and the best learning experience.
Long boring processes are recorded to timelapses without narration.
课程结构:
COURSE STRUCTURE:
第 1 部分 - 创建基础头
Part 1 – Creating the Base Head
设置易于快速修改的造型。您将能够将其转换为各种角色设计,同时控制重要的部分(嘴唇、眼睛、鼻子、耳朵)。以这种速度,只能在 3D Coat 中进行。
分段的头部包含在项目文件中,因此您甚至可以跳过自己的操作并直接开始设计。
Setting up a sculpt that is easy and fast to modify. You will be able to turn it to various character designs while retaining the important bits (lips, eyes, nose, ears) under control. At this speed, it is only possible to do in 3D Coat.
The segmented head is included in the project files so you can even just skip doing it yourself and start designing straight ahead.
第 2 部分 – 角色雕刻
Part 2 – Character Sculpting
第二部分是关于将基础头部修改为不同的生物。然后继续创建角色的完成体素造型。谈论在 3D Coat 中雕刻的特殊性。
The second part is about modifying the base head to different creatures. Then moving on to creating the finished voxel sculpt of the character. Talking about particularities of sculpting in 3D Coat.
第 3 部分 - 重新拓扑和 UV
Part 3 – Retopology and UVs
3D Coat 具有出色的重新拓扑和 UV 工具,可以快速完成这项工作,本章将对此进行介绍。
3D Coat has great retopology and UV tools to do the job fast and it is covered in this chapter.
第 4 部分 - 纹理绘画
Part 4 – Texture Painting
在 3D Coat 中制作纹理是一种很棒的体验。画笔给你一种非常自然的绘画感觉,并且是高度可定制的。
Texturing in 3D Coat is a great experience. The brushes give you a very natural painting feeling and are highly customizable.
第 5 部分 - 搅拌机演示
Part 5 – Blender Presentation
这部分涵盖了场景设置的基础知识,例如皮肤着色器、照明、雕刻和建模工具。
This part covers the basics of the scene set up like skin shader, lighting, sculpting, and modeling tools.