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3ds max机器人硬表面模型建模教程 - Introduction to Hard Surface Modeling
售价: 20 金钱梦币 [记录] 下载积分: 梦币 -1 金钱
3D 视频游戏和视觉效果艺术家 Victoria Passariello 喜欢创造具有超越现在的故事的机器人和科幻人物。 专攻硬表面建模,他用一种方法来处理刚性表面,以实现材料的光滑度、细节和纹理,他为 BattleTech 或 The Mandate 等游戏、Outriders 和 Destiny Warmind 等预告片创建了角色和机械外观模型,以及 网飞系列。
Creating robots and science fiction characters with stories that go beyond the present is what Victoria Passariello — 3D video game and visual effects artist — loves. Specializing in modeling hard surface , a method with which he works rigid surfaces achieving the smoothness, details and textures of the material, he has created characters and models of mechanical appearance for games like BattleTech or The Mandate, trailers like Outriders and Destiny Warmind, and Netflix series.
在这个关于硬表面建模的入门课程中,学习 Victoria 使用 Autodesk 3ds Max(教师将使用的软件)或您选择的其他多边形设计程序为简单机器人建模的技术和工具。 您将学习如何使用 KeyShot 渲染不同的图像并在 Adobe Photoshop 中进行良好的后期制作。
In this introductory course on modeling hard surface learn the techniques and tools that Victoria uses to model a simple robot with Autodesk 3ds Max – software that the teacher will use – or another polygonal design program of your choice. You will learn how to render different images with KeyShot and make a good postproduction in Adobe Photoshop.
(06 - Basic tools that I use in Max and Shortcuts.mp4)[00.07.46.640].jpg(263.87 KB, 下载次数: 631)
Creating robots and science fiction characters with stories that go beyond the present is what Victoria Passariello — 3D video game and visual effects artist — loves. Specializing in modeling hard surface , a method with which he works rigid surfaces achieving the smoothness, details and textures of the material, he has created characters and models of mechanical appearance for games like BattleTech or The Mandate, trailers like Outriders and Destiny Warmind, and Netflix series.