影视动画视频教程
模块: |
建模 |
软件: |
ZBrush ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
28m 30s |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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Duration: 28m 30s
Difficulty Level: Intermediate
Project Files: Included
Software used: ZBrush 3.1 and up
What you will learn
在这个过程中,我们将学习如何使用抽取法师ZBrush的高分辨率模型导出。建筑模型时,你可能想在ZBrush雕刻网到另一个应用程序的原因,如机会,创造一个很好的使用的mental ray的RenderMan渲染或在另一个应用程序来计算您的正常或置换贴图数。抽取主插件将让您减少多边形数量在ZBrush,同时视觉上保留所有的高分辨率模型中的细节刻画。在这个过程中,我们就去了一切你需要知道与这个强大的插件和运行。
In this course we will learn to use the Decimation Master to export high resolution models from ZBrush. When building models in ZBrush, you may want to take your sculpted mesh into another application for number of reasons such as the opportunity to create a nice render using mental ray or RenderMan or to calculate your normal or displacement maps in another application. The Decimation Master plug-in will allow you to reduce the poly count of your sculpts in ZBrush while visually retaining all of the high resolution detail in the model. In this course we'll go over everything you need to know to get up and running with this powerful plug-in.
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