影视动画视频教程
模块: |
建模 |
软件: |
Topogun |
讲解: |
英文+无字幕 |
播放时长: |
1h 41m |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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Digital Tutors - TopoGun入门教程 - Getting Started with TopoGun
What you will learn
在这个Topogun教程中,我们要学习的基础知识,使用的是Topogun我们的模型来建立自定义拓扑。这些天,这是常见的做法,创造极高的分辨率和非常详细的模型雕刻软件如Zbrush的或Mudbox的。这些模型可以给我们怎样的一个人物,一套或道具会看起来像一个伟大的想法,但他们通常不会索具,动画,或使用一个实时的游戏引擎进行了优化。或相关的拓扑结构可能不是最优的,我们使用的是造型的细节,我们正在创建。的是Topogun补救这些问题,使我们能够非常直观地绘制新的几何权我们现有的车型之上。雕刻时,或者我们可以使用它在一个游戏引擎以及所有的纹理和法线贴图,是Topogun也创造这种新的拓扑结构,可以作为一个新的基地网。我们将开始谈论的重要性,良好的拓扑当然为什么是Topogun可以是这样的一个有用的工具。我们将接口和应用的基础知识,让周围走了过来。我们将谈论你将要使用的工具是Topogun创建和修改拓扑。我们将讨论产生的不同类型的纹理贴图,并覆盖一个对称的工作流程。我们已经完成了本教程后,你就可以开始使用,是Topogun真正加快您的工作流程,并为您的项目创造更优化的拓扑结构。我们还将跳来跳去一点不同的应用,看如何是Topogun集成,所以这将是有益的,如果你有一些经验与Maya,ZBrush的,或Mudbox的。
In this TopoGun tutorial we're going to learn the basics of using TopoGun to build custom topology for our models. These days it's common practice to create extremely high resolution and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of what a character, set, or prop will look like but they're usually not optimized for rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not be optimal for the detail we're creating. TopoGun remedies these issues by allowing us to very intuitively draw new geometry right on top of our existing models. This new topology can be used as a new base mesh when sculpting, or we can use it in a game engine along with all of the texture and normal maps that TopoGun also creates. We'll start out the course by talking about the importance of good topology and why TopoGun can be such a a useful tool. We'll go over the interface and the basics of getting around the application. We'll talk about the tools you'll be using in TopoGun to create and modify topology. We'll cover the generation of different types of texture maps and cover a symmetrical workflow. Once we're done with the tutorial, you'll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects. We will also be jumping around a little to different applications, to see how well TopoGun integrates, so it will be helpful if you have some experience with maya, ZBrush, or Mudbox.
视频截图:
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