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Unity 4.x Cookbook 2013
PDF with Source Files
从这本书中,您将学习什么
提升你的角色的动画实时使用统一`新Mecanim的系统的
测量和控制时间,包括暂停游戏,显示时钟倒计时定时器,甚至实现“子弹时间”效果
工作与相机,图象,和手里剑的实际系统中,创建迷你地图,缩放控制,和景深,和摄像机之间切换
定义材料,透明,镜面反射和自发光材料,和多云的室外效果
使用人工智能技术,使非玩家角色对象寻求,跟随,互相逃离,或跟随一个航路点序列,甚至聚集在一起像一群动物
与微软Kinect摄像头,让你的游戏的沟通,控制游戏中的人物,甚至录制自己的动作捕捉
提高GUIS实时雷达,自定义鼠标光标,模拟和数字时钟,款色对话框,鼠标移到材料高亮,图形化的功耗酒吧,和灵活的存货类
保存和加载文本,XML或媒体资产从本地或远程的来源和交流网站及其数据库建立在线记分牌
What you will learn from this book
Enhance your character`s animation in real time using Unity`s new Mecanim system
Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects
Work with cameras, images, and the Shuriken practical system, to create mini-maps, control zooming, and depth of field, and switch between cameras
Define materials for reflections, transparency, specular and self-illumination of materials, and cloudy outdoor effects
Use artificial intelligence techniques to make non-player character objects seek, follow, flee each other, or follow a waypoint sequence, and even flock together like a herd of animals
Make your game communicate with Microsoft Kinect cameras, for control of game characters, and even to record your own motion capture
Improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, mouse over material highlighting, graphical power-bars, and a flexible inventory class
Save and load text, XML, or media assets from local or remote sources, and communicate with websites and their databases to create online scoreboards
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