游戏引擎视频教程
软件: |
|
讲解: |
英文+无字幕 |
播放时长: |
- |
等级: |
中级 |
版权: |
本资源来自互联网,涉及版权请联系管理员删除 |
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
Eat3D –惊魂引擎 CryEngine 3 – Volume 1-3 – An Introduction and Application 4.30GB
We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction! You can buy all 3 Volumes and save 30%! Check out the bundle on the bundle page here:/http://eat3d.com/bundles/cry3_bundle
我们自豪地宣布,超过17小时结合指令立即释放3卷CryENGINE 3!你可以买到所有的3卷,并节省30%!检查出束束页面上的位置.
Volume 1: /http://eat3d.com/cry3_intro_vol1
In this first DVD of our series, Hélder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more. Once a firm foundation has been placed, Hélder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation. Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes.
第1卷:
在这本系列的第一张DVD,Hélder平托,开始步行通过许多CryENGINE 3 SDK的共同特征,如自定义用户界面,文件夹结构,视口,实体,面板,对象和更。一旦被放在了坚实的基础,Hélder立即开始通过创建一个从无到有的整体水平。他开始通过创建一个自定义的地形,有茂密的植被,创造。在创作中的其他议题,包括用刷子,基本照明,环境选项卡,雾卷,终于水量。
Volume 2: /http://eat3d.com/cry3_intro_vol2
In this second DVD of our series, Hélder Pinto continues where he left off on the creation of an entire level from scratch. Hélder starts off by placing particles in the scene and then goes into the “Boids” system to place things like flocks of birds. From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes, setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more. Hélder concludes the level section by setting up the final lighting.
第2卷:
在这本系列的第二张DVD,Hélder平托将继续在那里他创造一个从无到有的整体水平。 Hélder开始放置在现场的颗粒,然后进入“Boids”系统的东西,如鸟群。从那里他进入许多其他议题,包括贴花,道路,组合屋,原型,将自动门和绳索,设立的声音,用体素,创建一个整个洞穴场景,即区,环境cubemaps,反射,云,材料和更。 Hélder最后成立的最终照明的水平部分。
Volume 3: /http://eat3d.com/cry3_intro_vol3
In this third DVD of our series, Hélder Pinto goes into more intermediate and advanced topics now that the first level is complete. Hélder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting, heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation. Hélder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.
第3卷:
在这本系列的第三DVD,Hélder平托现在进入中级和高级主题,第一个层次是完整的。 Hélder开始解释如何创建并添加自定义贴花,道路,地形层的水平。从那里,他去到递延照明,灯箱,环境cubemaps和探测图像的照明,高度图,使用CryTIF出口商,材料,先进的植被,和粒子创造。 Hélder接着通过一个自定义3ds Max的内部支柱的整个创作,然后将它与材料的编辑。
These DVD's will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.
这些DVD将开始创建你自己的水平在CryENGINE 3 SDK今天所需的信息提供了宝贵的金额。
About the Instructor: Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on an unannounced project.
讲师简介:Hélder平托已经与CryENGINE工作4年以上,并如奖殊荣的“孤岛危机2”和“兵临城下”的游戏工作。作为一级美术师,Hélder的专长奠定了在整个美学水平的责任,游戏和性能,同时保持密切关注。 Hélder已超过十年,取得了大量社区内的经验和尊重,为他的优秀品格和艺术口径。 Hélder目前在德国法兰克福,在Crytek的突击项目。
该贴已经同步到 admin的微博
|
|