影视动画视频教程
模块: |
建模 |
软件: |
Blender |
讲解: |
英文+无字幕 |
播放时长: |
- |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
CGCookie Blender教程 科幻武器建模 视频教程CG Cookie - Hard-Surface Weapon Retopology in Blenderby Jonathan Williamson
Learn How To Retopologize Complex, Hard-surface Forms in Blender
Through the continued improvement of sculpting tools and workflow we now have a lot of different ways we can choose to model a subject. A perfect example is Kent Trammell’s training series that looks at how to use Blender’s sculpting tools for creating a hard-surface weapon design. The techniques Kent uses rely on the dynamic topology feature, allowing Kent to create most anything he can imagine. However, these techniques and workflows don’t generally result in models that are easy to work with through the rest of the production pipeline. Dynamic topology, and sculpting in general, result in very high-resolution models that may have beautiful forms but they’re challenging to texture, render, or do much of anything with. This is where retopology comes into play.
If the retopology process is a mystery to you then this is ideal for you! Unlock the complete course by joining Citizen
Retopology is the process of recreating an existing form with a clean mesh structure that accurately represents the original form. This process is often used to yield a animation or render-ready model that’s not only easier to work with, but may also have cleaner surfaces that give the artist more freedom in the remaining stages of the complete workflow (such as texturing, shading, and rendering.)
What you’ll learn through this course
Building on Kent’s previous series, Sculpting a Sci-Fi Weapon, this Blender course will take you through the retopology process for that final sci-fi weapon model. Among other things you will learn:
How to break the model down into key forms
Modeling methodically to get more control over the mesh
How to easily add sharp details with proximity loops (holding edges) and edge creasing
How to use surface snapping for fine mesh control
How to use the Shrinkwrap modifier for better visibility
How to use the BSurfaces add-on as a retopology tool
|
|