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CG Cookie - Hard-Surface Weapon Retopology in Blender

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admin 发表于 2013-6-2 07:58:18 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
影视动画视频教程
模块: 建模 
软件: Blender 
讲解: 英文+无字幕
播放时长: -
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CGCookie Blender教程 科幻武器建模 视频教程CG Cookie - Hard-Surface Weapon Retopology in Blenderby Jonathan Williamson



Learn How To Retopologize Complex, Hard-surface Forms in Blender

Through the continued improvement of sculpting tools and workflow we now have a lot of different ways we can choose to model a subject. A perfect example is Kent Trammell’s training series that looks at how to use Blender’s sculpting tools for creating a hard-surface weapon design. The techniques Kent uses rely on the dynamic topology feature, allowing Kent to create most anything he can imagine. However, these techniques and workflows don’t generally result in models that are easy to work with through the rest of the production pipeline. Dynamic topology, and sculpting in general, result in very high-resolution models that may have beautiful forms but they’re challenging to texture, render, or do much of anything with. This is where retopology comes into play.

If the retopology process is a mystery to you then this is ideal for you! Unlock the complete course by joining Citizen

Retopology is the process of recreating an existing form with a clean mesh structure that accurately represents the original form. This process is often used to yield a animation or render-ready model that’s not only easier to work with, but may also have cleaner surfaces that give the artist more freedom in the remaining stages of the complete workflow (such as texturing, shading, and rendering.)
What you’ll learn through this course

Building on Kent’s previous series, Sculpting a Sci-Fi Weapon, this Blender course will take you through the retopology process for that final sci-fi weapon model. Among other things you will learn:

How to break the model down into key forms
Modeling methodically to get more control over the mesh
How to easily add sharp details with proximity loops (holding edges) and edge creasing
How to use surface snapping for fine mesh control
How to use the Shrinkwrap modifier for better visibility
How to use the BSurfaces add-on as a retopology tool


Hard-Surface Weapon Retopology in Blender.torrent

15.54 KB, 下载次数: 94, 下载积分: 梦币 -1 金钱

2#
maya8maya85 发表于 2013-6-2 08:23:14 | 只看该作者
G Cookie - Hard-Surface Weapon Retopolo
3#
www64446 发表于 2013-6-2 08:38:13 | 只看该作者

4#
362230424 发表于 2013-6-2 08:44:32 | 只看该作者
神贴 多谢楼主
5#
luoboking 发表于 2013-6-2 08:54:04 | 只看该作者
好资源。。。。谢谢分享   。。。。辛苦了。。。
6#
squex 发表于 2013-6-2 09:44:31 | 只看该作者
7#
Skite 发表于 2013-6-2 10:40:36 | 只看该作者
是个变态的帖子
8#
lizza2011 发表于 2013-6-2 11:06:48 | 只看该作者
谢谢分享!!!
9#
zhonghuacaizi 发表于 2013-6-2 11:23:58 | 只看该作者
非常感谢提供这么好的教学。。
10#
suyang89129 发表于 2013-6-2 11:46:06 | 只看该作者
硬表面 好好好
11#
frank2939 发表于 2013-6-2 11:51:01 | 只看该作者
辅导书该到法国的风格
12#
newpower 发表于 2013-6-2 12:34:39 | 只看该作者
xx谢谢分享~~~~~~
13#
蔡明 发表于 2013-6-2 13:17:36 | 只看该作者
非常感谢分享。。。
14#
风花血夜 发表于 2013-6-2 13:21:48 | 只看该作者
感谢楼主分享,谢谢
15#
GnosisCG 发表于 2013-6-2 13:33:51 | 只看该作者
感谢分享!
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