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CGCookie - 3ds Max 汽车高级渲染教程 - Advanced Car Rendering
在这段视频中为3ds max中,我们会回来的汽车渲染系列,这次我们去更深入,更多的汽车着色器和围绕它创建一个3D环境。
In this video for 3ds max we’ll be back on the Car rendering series, and this time we’ll go more in depth, working more on car shaders and creating a 3D environment around it.
高级汽车渲染内容:
Advanced Car Rendering content:
第1部分:
高级汽车渲染,我们将再次在法拉利车型中使用VRay的系列汽车Rendring,创建一个完整的场景与环境,我们会准备不同的HDRI照明设置。然后,我们将准备一个3D的道路,我们将继续努力沥青/模拟水分存在的路面材料,在它与不同的地图图层。然后,我们将开始调整,所有着色器和渲染设置,找到了新的外观和质量水平。
Part 1:
In Advanced Car Rendering, we’ll work again at the Ferrari model used in the Car Rendring with VRay series, and we’ll prepare a different HDRI illumination setup to create a complete scene with environment. Then we’ll prepare a 3D road and we’ll work on asphalt/road material simulating water presence over it with various map layers. Then we’ll start tweaking all shaders and rendering setup to find a new look and level of quality.
第2部分:
高级汽车渲染在第2部分中,我们将完成调整所有着色器作为汽车漆,部分塑料,玻璃,轮胎,沥青和侧墙砖。然后,我们将调整一般汽车的外观与模型,并解决了一些问题。然后,我们将开始准备各种渲染通道可用于小样图以获得最终的图像,所有这些车票将被用来融合创造的最终外观,增加辅助效果和色彩校正。
Part 2:
In Part 2 of Advanced Car Rendering we’ll finish to tweak all shaders as the car paint, some plastics, glasses, tires,asphalt and side wall bricks. Then we’ll tweak the general car look and solve some issue with the model. Then we’ll start preparing various render passes to be used in comp to obtain final image, all these passes will be used in Fusion to create final look adding secondary effects and color correction.
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