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Eat3D - 游戏开发大师班教程 - UDK Modular Masterclass
在这个演示中的Tor弗里克引导你从地上爬起来的场景,通过建立在虚幻开发工具包(UDK)。他挡住了UDK中使用的基本场景BSP开始,然后移动创建Modo的基础资产使用各种聚建模和雕刻技术,所有的纹理,将产生的,然后烘烤正常环境闭塞Modo的地图内。
In this demonstration Tor Frick guides you through building a scene from the ground up in Unreal Development Kit (UDK). He starts by blocking out the basic scene in UDK using BSP and then moves on to creating a base asset in Modo by using various poly-modelling and sculpting techniques, from which all the textures will be generated, and then bakes the Normal & Ambient Occlusion maps within Modo.
从那里,他的基础资产在 Photoshop中创建的漫反射纹理和进口到UDK所有的纹理,并开始建立主着色器之间各种不同的纹理混合在一个高效的基础是大量使用着色整个DVD,并采用顶点paining的,的方式进行。于是,他着手创建资产置换BSP禁止网格所做的更早解开然后在一个非常特殊的方式使用以前的基资产特克塞尔最大密度和内存使用效率,并将其放置在场景内单独准备为顶点画完成各资产投入。一旦被创建并放置所有的资产,Tor在启动调整着色和美丽的光线和打扮的场景内UDK,建立华丽的最后一块。
From there he creates the diffuse textures for the base asset in Photoshop and imports all the textures into UDK and starts to build the master shader which is the base shader used heavily throughout the DVD and incorporates vertex paining for blending between various separate textures in an efficient manner. Then he starts to create replacement assets for the BSP blockout meshes that were made earlier and unwraps then in a very special way as to use the previous base asset for maximum texel density and memory efficiency and places them individually within the scene ready for vertex painting which is done as each asset is placed. Once all the assets are created and placed, Tor starts to tweak the shader and beautifully light and dress the scene within UDK, building up to the gorgeous final piece.
此DVD是完美的,对于那些谁想要了解如何高效地创建UDK中的模块化环境。
This DVD is perfect for those who want to learn how to efficiently create modular environments in UDK.
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