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CGWorkshop Architectural Visualization vol – 4 | Project files included | 17.94 GB
This training program will focus on architecture visualizations, theory and techniques the understanding of which will allow you to take your rendering to another level. The program has been dedicated to intermediate and semi advanced users of 3ds Max and V RAY. Beginners might find some very useful tips too (before joining we strongly recommend watching our tutorials). Lectures with professional photographers will explain what you can expect in the 3d world using the v ray cameras.
This session will teach you how to work faster and more efficient. Tricks from MOTYW’s production line is aimed at enhancing your workflow and final quality.
Huge thanks again to Ir0NBoy for providing all the source files.
Project files included
This training program will focus on architecture visualizations, theory and techniques the understanding of which will allow you to take your rendering to another level. The program has been dedicated to intermediate and semi advanced users of 3ds max and V RAY. Beginners might find some very useful tips too (before joining we strongly recommend watching our tutorials). Lectures with professional photographers will explain what you can expect in the 3d world using the v ray cameras.
This session will teach you how to work faster and more efficient. Tricks from MOTYW’s production line is aimed at enhancing your workflow and final quality.
Exteriors
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF - linear workflow)
- production line examples
2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various
techniques (particle flow, Multiscatter, Grow FX, Snow Flow and much more)
- environment creation (nature, urban scenes)
3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare, lens effects etc.
- optimization, postproduction design (learn how far can you go before postproduction)
Interiors
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. MODELING and SHADING
- managing input files, reference setup, blueprints,
discussion with designers.
- furniture modeling and detail creation like seams,
wrinkles, cloth simulation, alos particle flow presets fro dust, smoke
- advanced step by step modeling mapping and shading (in cluding poly modeling, fur, Marvelous designer cloth sim mulation, unwrapping, texture setup)
3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room, shopping malls, public spaces like concert halls)
- V ray rendering engine setups - know your render
elements.
- Lighting conversions day to night
Postwork
1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)
3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the deadlines and top quality
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