影视动画视频教程
模块: |
材质 贴图 渲染 |
软件: |
3ds Max |
讲解: |
英文+无字幕 |
播放时长: |
2小时37分钟 |
版权: |
本资源来自互联网,涉及版权请联系管理员删除 |
下载链接: |
点击查看 【注意:先查看链接是否有效,有效再购买密码;失效请加微信:284487540申请更新】 |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
3ds Max 2018材质贴图基础视频教程 - 3ds Max Shading and Texturing Fundamentals
你有没有想过在3ds Max创建自己的现实主义或程式化的材料?在这个过程中,3ds Max阴影和纹理基本原理,你将深入到材料编辑器和材料创作。首先,你会发现着色器是什么。接下来,您将探索程序与位图贴图。然后,您将学习如何创建材料,如玻璃和木材。最后,您将介绍使用紧凑版和板岩材质编辑器的工作。在本课程结束时,您将能够创建自己的现实材料,并非常熟悉材料编辑器,它是不同的模式。虽然本课程的某些方面是特定于3ds Max 2018(如板岩材料编辑器),其余的课程可以适用于任何版本的3ds max。
Have you ever wanted to create your own realistic or stylized materials in 3ds Max? In this course, 3ds Max Shading and Texturing Fundamentals, you'll dive into the material editor and material creation. First, you'll discover what a shader is. Next, you'll explore procedural vs. bitmapped maps. Then, you'll learn how to create materials such as glass and wood. Finally, you'll cover working with the compact vs. the slate material editor. By the end of this course, you'll be able to create your own realistic materials and be very familiar with the material editor and it's different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max.
解压密码: |
|