影视动画视频教程
模块: |
建模 材质 贴图 灯光 渲染 |
软件: |
Modo ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
6小时57分钟 |
版权: |
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下载链接: |
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产品级概念生物角色模型制作全流程视频教程 - Creature Modeling for Production
在本教程中,Ben Erdt分享了他从2D草图到最终生产模型创建科幻生物/角色的工作流程,准备进行操纵和动画。他开始分析2D草图以了解字符,并将设计分解为其基本部分。在Zbrush里面,Ben从基体开始描绘出3D中的角色,继续使用盔甲部分,同时确保模型保持对于动画的功能。在为ZBrush的出口准备最终雕塑之后,Ben给出了Modo的建模基础的介绍,这些基础知识需要重建Sub-D的字符。他从头部和身体的重新定位开始,然后移动到装甲的部分,显示如何使用Modo重构和常规建模工具的混合来开始重建和完成装甲板。在教程结束时,Ben模拟字符的最后一个位,例如较小的细节,内部嘴,并准备有机部分用于ZBrush中的表面细节。最后,他重述了字符工作流,并显示了最终字符模型的一些测试动画。对于那些对有机和硬表面建模感兴趣的人,这个标题提供了一个深入了解如何使用高效的,生产验证的工作流程实现专业的结果。
In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts. Inside ZBrush, Ben sketches out the character in 3D starting with the base body, continuing with the armour parts while he makes sure the model stays functional for animation. After preparing the final sculpt for export out of ZBrush, Ben gives an introduction into the modeling basics of Modo that are needed to rebuild the character for Sub-D. He starts with the re-topo of the head and body, then moves on to parts of the armor showing how a mix of the Modo retopology and regular modeling tools can be used to start rebuilding and finishing the armor plates. Towards the end of the tutorial, Ben models the last bits of the character such as smaller details, the inner mouth and prepares the organic parts for surface detailing in ZBrush. In the end, he recaps the character workflow and shows some test animations of the final character model. For those interested in both organic and hard-surface modeling, this title offers an in-depth look into how to achieve professional results using an efficient and production proven workflow.
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