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cgmodels 发表于 2016-12-14 11:58:08 | 只看该作者 |只看大图 回帖奖励
影视动画视频教程
模块: 贴图
软件: Maya Substance Painter
插件: Redshift
讲解: 英文+无字幕
源文件: 不包含
播放时长: 261分钟
大小: 3.0GB
等级: 高级
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全面学习贴图绘制神器Substance Painter视频教程 - Introduction to Substance Painter with Christophe Desse
在本Substance Painter视频教程中,Christophe Desse向我们介绍了物质画家的世界。从对工具和功能的详细介绍开始,Christophe然后深入到物质画家的工作流程中显示两个不同主题的纹理过程。他开始一个详细的汽车模型的热棒,显示各种技术,可以用来纹理各种组件,同时讨论如何处理各种材料设置和地图。然后他转到驱动程序,分享他的字符纹理的工作流程。许多不同类型的材料被纹理化和演示,提供了对Christophe的方法的透彻了解。最后,他分享了在为Maya渲染的Redshift中设置着色器,照明和摄像头的工作流程,该工具提供强大的GPU渲染。
In this lecture, Christophe Desse introduces us to the world of Substance Painter. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on two different subjects. He begins with a detailed car model of a hot rod, showing various techniques that can be used to texture the various components while discussing how to handle the various material settings and maps. He then moves on to the driver, sharing his workflow for character texturing. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Lastly, he shares his workflow for setting up shaders, lighting and cameras in the Redshift rendered for Maya, which offers powerful GPU rendering.
章节
Chapters
Introduction
Introduction to Substance Painter Part 1
Introduction to Substance Painter Part 2
Car Texturing part-1
Car Texturing part-2
Car Texturing part-3
Car Texturing part-4
Driver Texturing part-1
Driver Texturing part-2
Rendering in Redshift
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