影视动画视频教程
模块: |
建模 |
软件: |
Blender |
讲解: |
英文+无字幕 |
播放时长: |
1小时21分钟 |
版权: |
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Blender展UV技术视频教程 - UV Mapping in Blender Volume 1 - 3DMotive
在这3dmotive课程中间的观众,教练Alan Thorn探讨了UV映射和优化展开技术。紫外映射定义了纹理如何缠绕在三维模型的表面。用搅拌器打开优化纹理布局网格,探索创建无缝和专业级的UV布局的许多技术。你将在两个模块:
In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. Over twomodules you’ll examine:
1).How to unwrap objects using manual and automatic methods;
2). Concepts such as Seams, Islands, Pins, Projection Mapping and more
3).Texture Atlasing and optimal layouts for games;
4). How to map a character head;
5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results.
Chapter 1 - Intro
Chapter 2 - Understanding UV Mapping
Chapter 3 - Automatic Unwrapping
Chapter 4 - Texture Previewing
Chapter 5 - Textures and Blender Internal
Chapter 6 - Textures and Blender Cycles
Chapter 7 - Smart Projection
Chapter 8 - Island Packing
Chapter 9 - UV Diagnostics
Chapter 10 - Islands and Stitching
Chapter 11 - Texel Density
Chapter 12 - Manual Unwrap
Chapter 13 - Live Unwrap |
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