影视动画视频教程
模块: |
绑定 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
7小时14分钟 |
版权: |
本资源来自互联网,涉及版权请联系管理员删除 |
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Maya 2017角色绑定视频教程 - Introduction to Rigging in Maya 2017 - Pluralsight
两足动物绑定是一个复杂的任务,但它仍然是最常见的动画类型之一,你会希望知道如何做。这个课程,在2017年Maya的索具介绍,将提出许多技术在索具在Maya 2017年,并将其与字符的格式集成。首先,你将计划你打算包括在最终的钻机,包括FK / IK切换臂和背部,弹性脊柱,分组的脚和肩部控制的钻机功能。接下来,从臀部开始,你将向下工作的腿创建IK控件的腿与膝盖极矢量和“反向分组”脚。您还将完成为手臂和手指创建控件,以及查看关于绑定和问题区域的剥皮技术的概述。完成本课程后,您可以准备创建钻机,同时强调基于特征的规划作为起点,同时划分每个钻机的个别需求。
Rigging a biped is a complex task, but it's still one of the most commonplace types of animations you'll be expected to know how to do. This course, Introduction to Rigging in Maya 2017, will present many techniques for rigging in Maya 2017 and integrate them with the gestalt of the character. First, you'll plan the rig features you intend to include in the final rig, including FK/IK switchable arms and back, stretchy spine, grouped foot, and shoulder controls. Next, beginning with the hips, you will work down the leg creating IK controls for the legs with knee pole vector and an "inverse grouped" foot. You'll also go over creating controls for the arms and fingers, as well as see an overview of skinning techniques focusing on binding and problem areas. When you're finished with this course, you'll be ready to create rigs while emphasizing feature-based planning as a beginning point to rigging while divining the individual needs of each rig.
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