影视动画视频教程
模块: |
渲染 |
软件: |
Blender VRay |
讲解: |
英文+无字幕 |
播放时长: |
2小时35分钟 |
版权: |
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下载链接: |
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渲染神器V-Ray 3.0全面学习视频教程 - Blender: V-Ray 3.0 Basics - Lynda
Blender渲染插件V-Ray结合了V-Ray的灵活性和前所未有的速度与世界上最著名的开源3D应用程序之一。构建您的渲染技术,同时你学习上的V-Ray 3.0,最近这个强大的照明版本扩大你的创意的可能性,在此过程中和渲染插件的新工具。布赖恩·布拉德利介绍了自然的采光和人工照明,全局照明系统和物理相机,它给你真实世界的参数,相机控制(如光圈和焦距)V-Ray的照明工具。然后学习如何使用V-Ray的纹理工具构建逼真的表面,包括漫反射,反射和折射面。最后但并非最不重要的,探索V-Ray的采样控制调整的最终渲染质量。
V-Ray for Blender combines V-Ray's flexibility and unprecedented speed with one of the world's most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray's lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray's texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray's sampling controls for adjusting the quality of your final renders.
Topics include:
Getting comfortable with the V-Ray interface
Exploring V-Ray light types: Sun, Sky, Spot, and more
Using irradiance mapping and global illumination
Working with the Physical Camera
Using V-Ray materials
Controlling quality with image sampling and the different engines
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