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V-Ray
V-Ray
Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth
在Alpha通道特定场景时深合并模式是由z深度固定工件
Fixed DR servers not proceeding to next frame during animation rendering
固定的博士服务器在动画渲染过程中不进行下一帧
Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client
固定很少博士服务器不参与光缓存计算由于不同步情况下的客户端
Fixed random pixels in render elements with layered materials
固定随机像素的渲染元素的层状材料
Fixed random hanging with very low texture cache memory limit and tiled textures
固定随机挂有非常低的纹理高速缓存内存限制和瓷砖纹理
VRay RT
VRay RT
Matte objects were receiving shadows from themselves
无光的物体从他们身上得到阴影
Switching the input language during ActiveShade session was changing 3ds Max's decimal symbol to point
在交互会话的输入语言切换改变了3ds Max的小数点对点
VRay RT CPU
VRay RT CPU
Turning on "Enable color map" in Output was clamping textures in Environment and Dome VRayLight texmap slots
打开“启用颜色贴图”输出是环境和圆顶灯槽夹紧texmap纹理
VRay RT GPU
VRay RT GPU
Fixed crash due to very long node user properties string
由于很长的节点用户属性字符串的固定崩溃
Fixed VRayMultiSubTex "Face material ID" and "Random by Node Handle" modes rendering
固定vraymultisubtex”面材质ID”和“节点处理”方式绘制随机
VFB
振动流化床
Dragging a button from the VFB toolbar was causing focus freeze
从工具栏拖动一个按钮是造成VFB重点冻结
Mouse cursor was sticking to the the sliders in the lens effects settings
鼠标光标是坚持滑块在镜头效果设置
VRayClipper
vrayclipper
The mesh was inaccessible through MaxScript
通过MAXScript的网无法访问
VRayExtraTex
vrayextratex
Fixed automatic name change when loading a scene saved with older version of V-Ray
固定自动更改名称加载一个V-Ray旧版本保存场景的时候
VRayHDRI
高动态范围贴图
Fixed "Use Real-World Scale" option affecting the material editor preview when not using the standard 3ds Max mapping
固定的“使用真实世界的规模”选项时,不能使用标准的3ds max材质编辑器预览图的影响
VRayInstancer
vrayinstancer
Fixed crash with ThinkingParticles
固定崩溃thinkingparticles
VRayGLSLMtl/VRayGLSLTex
vrayglslmtl / vrayglsltex
Fixed crash with CUDA error 700 on shader parameters change during ActiveShade
固定崩溃CUDA误差700着色器参数变化过程中的灵活性
VRaySamplerInfo
vraysamplerinfo
Integer scalar mode was producing wrong results
整数标量模式产生错误的结果
VRayScannedMtl
vrayscannedmtl
Avoid calculating shadow rays that are not needed
避免计算不需要的阴影射线
VRayStereoscopic
vraystereoscopic
Writing deep output was crashing
写深的输出是崩溃
VRayVolumeGrid
vrayvolumegrid
Fixed Houdini imported grid transformation
固定胡迪尼进口电网改造
vrimg2exr
vrimg2exr
Broken output when converting to 16-bit EXR with "Data window" option enabled
破碎的输出时转换为16位的EXR“数据窗口”选项启用
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