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Modo建模和纹理中级视频教程 - FXPHD - MDO203 Intermediate Modeling and Texturing in Modo
This course, led by Pat Crandley, aims to help artists create Sub Division Surface Models in Modo. In this course you'll explore of the tools, techniques and, most importantly, the thought process behind creating high resolution geometry for your scene. Understanding the role of the sub division surface algorithm will help you plot out the edge flow of your model and help you create fine geometric details and textures.
本课程由帕特crandley,旨在帮助艺术家在Modo中创建细分表面模型。在这个过程中,你将探索的工具,技术和,最重要的是,背后的思想过程为您创建高分辨率的几何形状为您的场景。理解分科表面算法的作用,将有助于你绘制出你的模型的边缘流,并帮助你创建精细的几何细节和纹理。
In addition to exploring the sub division surface modeling framework, you'll also explore the UV mapping process in Modo. The UV mapping tools in Modo quickly produce strong results and the strategy behind the technique will be developed throughout the UV mapping stage. We'll explore some great additions to the UV mapping tool set in Modo and look at how to create UVs for tricky geometry. We'll wrap up the UV Mapping module by looking at the UDIM framework in Modo as we look to send our UVs to your favorite texture painting application.
除了探索细分表面建模框架,你也会探索在Modo UV映射过程。在modo的UV贴图工具快速产生强劲的业绩和技术背后的策略将整个UV映射阶段发展。我们将探讨一些伟大的补充在modo的UV贴图工具,看看如何创建UVs棘手的几何。我们会把UV映射模块通过在Modo的udim框架为我们送我们的UV到您最喜爱的纹理绘画应用。
To conclude, we'll explore the procedural generation inside of Modo. A majority of the texturing detail can easily be created with procedural textures. Combined with group masks, procedurally created textures paired with great UV maps will yield us great results. 3D modeling and texturing can be a laborious process. Great 3D modelers don’t work hard, they work smart. This course aims to arm you with the strategies and techniques to get you to your final render faster.
最后,我们将探讨在Modo程序代。大部分的纹理细节可以很容易地创建与程序纹理。联合组的面具,程序纹理搭配好的UV贴图会给我们带来好的结果。三维建模和纹理可以是一个费力的过程。伟大的3D建模,不努力工作,他们聪明地工作。这门课程的目的是让你的策略和技巧,让你的最终渲染更快。
Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento.
帕特crandley了3D建模,动画和编辑在计算机动画和视觉特效行业超过10年。crandley担任MTV的3d动画部门主管和负责后期制作的电脑动画系列称为视频插件生产。他还曾为焦炭系列广告导致建模和动画,迈克的硬柠檬水和糖原性肥胖性肝大钻石。目前,帕特在萨克拉门托城市学院和加利福尼亚艺术学院的3D模型和动画教育下一代:萨克拉门托。
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