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角色创建第3.5卷:周期转换视频教程 - CG Masters - Character Creation Volume 3.5: Cycles Convert
In this condensed training DVD, Greg Zaal (taking the reins from Lee Salvemini’s finished Ninja character in Volume 3) shows you everything you need to know to create your own realistic and physically accurate Cycles materials.
在这个浓缩的培训DVD,格雷戈萨尔(以缰绳从李的成品卷3萨尔韦米尼忍者角色)告诉你一切你需要知道创建自己的现实和物理精确的循环材料。
Not only will you learn how to use the Cycles render engine, you’ll also learn the core principles of physically based shading. Using the ninja character as an example, we’ll go through all the various kinds of surfaces and study how and why they look the way they do, and then replicate that using node-based materials.
不仅你将学习如何使用循环渲染引擎,你也将学习的核心原则,基于物理的阴影。作为一个例子,我们将通过所有的各种各样的表面,并研究如何以及为什么他们看的方式,然后复制,使用基于节点的材料。
Cycles can often seem slower than traditional renderers, due to the fact that it’s a brute-force path tracer (meaning that instead of trying to fake or approximate light, it calculates it exactly as it behaves in reality), giving us the best possible image quality by default. For this reason, we’ll also cover several ways to optimize our scene and speed up the render without losing image quality.
周期往往比传统的渲染速度较慢,由于它的蛮力路径示踪(意思是不要试图假光,或近似计算正是因为它的行为在现实中),给我们默认情况下最好的图像质量。为了这个原因,我们还可以用几种方法来优化我们的场景,加速渲染,而不损失图像质量。
This DVD is aimed at Blender users who have previous experience with the old Blender Render engine and would like to begin their adventures with the modern path tracer, Cycles. But if you’re new to materials and textures in general, don’t worry, all the basics are explained thoroughly.
这是一个旨在搅拌机用户谁有以前的经验,与旧的搅拌机渲染引擎,并希望开始他们的冒险与现代路径跟踪,周期。但是,如果你是新的材料和纹理一般,不要担心,所有的基本知识都彻底解释。
Instructor: Greg Zaal
教练:Greg Zaal
Video Info: 2hr 29min, 1920 x 1018 resolution, webm format.
视频:2小时29分钟,1920 x 1018分辨率,WebM格式。
Software Used: Blender 2.7x (Cycles)
软件使用:Blender 2.7x (Cycles)
Skill Level: Intermediate
技能等级:中级
DVD Features
DVD功能
Blend files included for every stage of the process, including most demonstrations
混合文件包含在每个阶段的过程中,包括大多数演示
High resolution videos recorded at 100 DPI
在100 dpi的高分辨率视频录制
Clean and simple web interface for watching the videos
清洁和简单的网络界面观看视频
A comprehensive help and info page including links to further reading.
一个全面的帮助和信息页,包括链接到进一步的阅读。
Translates methods used for Blender Render to Cycles
翻译方法用于搅拌机渲染周期
Setting up reliable HDR lighting
建立可靠的HDR照明
Discover the possibilities of node-based materials
发现节点为基础的材料的可能性
Conductive (metallic) vs. non-conductive materials
导电与非导电材料(金属)
Optimizing thin glass and the cornea
优化薄玻璃和角膜
Setting up reusable node groups
设置可重用节点组
Destructive and non-destuctive render optimization
破坏性和非灭生性渲染优化
Using the Node Wrangler add-on
利用附加节点牧马人
The difference between the glossy distribution functions and where you should use them
光泽分布函数和你应该使用它们之间的区别
DVD Chapters
DVD的章节
0. Introduction
0。简介
1. Building a Basic Material
1。建筑基础材料
2. Texturing Overview
2。纹理概述
3.1. Lighting Setup
3.1。灯光设置
3.2. Fresnel
3.2。菲涅耳
3.3. Subsurface Scattering
3.3。子面散射
3.4. Metals
3.4。金属
3.5. Clothing
3.5。服装
4.1. Sai
4.1。赛
4.2. Goggles
4.2。护目镜
4.3. Eyes
4.3。眼睛
4.4. Hair
4.4。头发
5. Node Groups
5。节点组
6. Render Optimization
6。渲染优化
原地址:http://www.cgmasters.net/trainin ... 3-5-cycles-convert/
--------------------------- 以上翻译,仅供参考!
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