影视动画视频教程
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渲染 |
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Cinema 4D Arnold |
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英文+无字幕 |
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全面介绍了Cinema 4d的ARNOLD渲染器视频教程
Mographplus - Comprehensive Introduction to ARNOLD for Cinema 4d
In this series of tutorials in 8 hours and 20 minutes ,that’s 500 minutes of tutorials , we learn how to use Arnold for cinema 4d .
在本系列教程的8小时20分钟,这500分钟的教程,我们将学习如何使用cinema 4d的 Arnold。
First I show you where to find different Arnold tools and functions inside Cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d
首先我告诉你在哪里可以找到不同的阿诺德的工具和功能在Cinema 4D,和你走过的一般工作流程让您的工作与阿诺德在Cinema 4d中。
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4d , that’s is why we discuss them thoroughly in more than 50 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
采样和射线深度,你应该熟悉的工作时,Cinema 4d Arnold最重要的原则,这就是为什么我们讨论他们彻底超过50分钟,在7节课,我们确保你理解的核心原则,然后移动到更一般的话题,灯光和阴影。
The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
本课程下一节是专门为灯光照明,我们了解不同的灯光在Arnold和不同的照明技术,我们学习有关区域灯。点,远点和点灯,网和测光灯。
We learn what are light filters and how to use them , what is physical sky and image based lighting , we learn about amazing volumetric effects in Arnold for cinema 4d , including Volume scattering and fog .
我们学习光滤波器是什么和如何使用它们,什么是物理天空和基于图像的照明,我们了解CINEMA 4D的阿诺德惊人的体积效应,包括体散射和雾。
The lighting section of this course is about 1 hour a and 20 minutes in 12 lessons .
本课程的照明部分为1小时12分,20分。
In the next section of the comprehensive introduction to Arnold For Cinema 4d , we start talking about shading and shader network , Arnold’s node-based shader network is one of the point that sets Arnold apart, it is so powerful that’s gonna blow your mind , its gonna change the way you think about shaders and developing them .
在CINEMA 4D的阿诺德全面的介绍下一节,我们开始谈论阴影和材质网络,阿诺德的基于节点的着色网络是其中的一点让阿诺德分开,它是如此的强大,会打击你的心,它会改变你思考的材质和其发展途径。
First we learn about standard shader which is the main shader in Arnold and capable of creating all sort of materials , we cover standard shader in the longest lesson of this course in about 40 minutes .
首先,我们学习标准的着色,这是阿诺德的主要材质,能够创造所有种类的材料,我们在这门课程中最长的课程,在约40分钟,覆盖标准的着色。
Then we discover bump and displacement mapping in Arnold . we explore skin shader and hair shader in a lot of details , these two shaders lets you realistically create subsurface scattering and hair shaders , the hair shader particularly is fantastic , and definitely one of the best hair shaders out there .
然后,我们发现凹凸和位移映射在阿诺德。我们探索的皮肤着色和头发的材质在很多细节,这两个着色器可以让你真实地创造的次表面散射和头发着色,着色的头发特别好,绝对最好的头发着色有。
Then we learn about ray-switch , ambient occlusion , wire frame , utility , flat , lambert , two-sided and shadow matte shaders .
然后我们了解光开关,环境闭塞,线框,实用,平,兰伯特,双面磨砂材质和阴影。
And then we take a closer look at the available nodes in Arnold shader network editor , we learn about layer color node , different color nodes , conversion , math and shading state nodes , we learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes .
然后我们仔细看看阿诺德的着色网络编辑可用的节点,我们了解层颜色节点,不同颜色的节点,转换,数学和遮光状态节点,我们学习如何使用用户数据和功能节点和希望看完这些你应该使用这些长列节点开发复杂的着色器很舒服。
The shading section of this course is about 3 and a half hour in 16 lessons .
本课程的阴影部分是16个半小时的3个课程。
Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .
然后,我们看到了阿诺德所提供的时间,当时间来到相机,我们了解不同的相机功能和不同的相机类型,我们探索如何实现像深度的领域和运动模糊。
In about 35 minutes and in 4 lessons we learn all about cameras .
在大约35分钟,在4个课程,我们学习所有关于相机。
In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d , we learn about Arnold drivers , we learn about AOVs . what are the AOVs that Arnold offers and how to export and composite them in a composting app like After effects ,. Then we learn about custom AOVs and how to write them out using Arnold shader network editor . then we discover different render settings and also we learn about texture settings and tx manager in Arnold .
在本课程的6部分,我们学习如何使我们的场景在阿诺德的cinema 4d,我们了解了阿诺德的司机,我们了解的自动阀。什么是阿诺德提供的自动阀和出口和复合材料在堆肥应用后效果,。然后我们了解自定义的自动阀和如何写出来,用阿诺德材质网络编辑。然后,我们发现不同的渲染设置,我们也了解纹理设置和TX经理阿诺德。
The rendering section of the course is about 75 minutes in 5 lessons .
课程的渲染部分是75分5课。
In the final section of the course we take a closer look at Arnold parameters tag , we learn about Arnold procedural and how to render cinema 4d particles using Arnold , in the final lesson of the course we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .
在课程的最后部分,我们仔细看看阿诺德参数标签,我们了解阿诺德的程序和如何提供CINEMA 4D的粒子使用阿诺德,在课程的最后一节课我们学习阿诺德的体积,我们如何能够在处理阿诺德是openvdb文件和渲染他们的现实,我们告诉你所有步骤你需要渲染的阿诺德openvdb文件。
The final section of the course is 40 minutes in 4 lessons .
课程的最后一节课是40分钟4课。
This course is the best we have ever recorded at mographplus.com , this is quite different from what we have been doing at mographplus since we started , for each and every lesson there is a script and there is a plan ,, and this is how we are gonna be recording our courses from now on .
这当然是我们有史以来mographplus.com最好的,这是完全不同于我们所做的事在mographplus自从我们开始,每课有一个剧本,有一个计划,,这就是我们要记录我们的课程从现在开始。
Also this is a live course , so whenever there is a major update from solid angle we are gonna be covering it in detail and add it to this course .
当然,这也是一个生活的过程,所以每当有一个重大的更新从立体的角度,我们将详细介绍,并添加到本课程。
So there you have it , you asked for it , you got it , comprehensive introduction to Arnold For Cinema 4d .
所以你有它,你问它,你得到它,Cinema 4D Arnold的全面介绍。
------------------------------- 以上翻译来自互联网,仅供参考!
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