游戏引擎视频教程
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Blender三维建模和学习Unity游戏开发视频教程
Udemy - Learn Blender 3D Modeling for Unity Video Game Development
Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender 3D for Unity Developers
在创建或编辑的道具,设计水平,适用的材料和简单的三维动画和统一使用Blender开发者
This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, as well as a comprehensive introduction to animating without the use of bones or rigging, applying materials quickly with seamless textures or fine tuning your final product with ambient occlusion texture maps. Understand how to UV Unwrap 3D objects, apply your own graphics and more!
本课程是专为谁想统一开发的三维建模功能的扩展,包括在搅拌机。如果你有兴趣在设计独特的3D游戏道具为您的健身水平,但调整的单位,或现有的资产,本课程可以帮助你得到你通过学习曲线和放在驾驶员座椅。你学习英语,每一个混合样a良好的工作知识的所有工具,最普通的编辑视频游戏道具和关卡设计。我们覆盖所有基本条件,键盘快捷键时,最佳做法,救生技巧,工作人员没有一个全面的自然animating用骨头或操纵,应用材料,快速和无缝的最终产品或微调的环境闭塞地图和纹理。了解如何unwrap三维对象外,适用于你自己的图形和更多!
What are the requirements?
什么是需求?
Students must have some working knowledge of video game development using Unity.
学生必须有一些工作知识的视频游戏开发使用的 Unity。
Student has a respectable background in personal computing.
有一respectable背景学生在个人计算。
Student has a drive to want to learn quickly.
有一个学生很想学习驱动的很快。
The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.
课程是教在PC / Windows电脑,需要使用标准键盘与数字键盘3键鼠标,一个mousewheel知识银行和一些道具和游戏开发,动画,脚本和图形。
Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)
学生需要努力的一些常识。例如,下载和安装搅拌器没有指导,没有被要求这样做。(为什么assumes开发视频游戏,如果你可以,你可以在你自己的这些东西,出图)
Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.
学生应该看讲义,一在一时间,然后跟随一个会话讲座在搅拌机。
What am I going to get from this course?
我不能去是从本课程?
Over 72 lectures and 10 hours of content!
在72小时的讲座和10的内容!
Design Unity game props and levels like a pro using Blender 3D
Unity的游戏道具和关卡设计使用三维每样A搅拌机
Make adjustments to Unity Assets (props) by importing them into Blender.
一个统一的资产结构调整(道具)和进口他们到搅拌器。
Animate Traps and other obstacles for you game designs
动画的陷阱和其他障碍,为你的游戏设计
Design Modular Levels for your Unity Games
模块化的设计为您的Unity游戏水平
Create your own Unity props with confidence using Blender 3D
创建您自己的Unity 3D道具与信心使用搅拌机
What is the target audience?
目标受众是什么?
This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!
本课程的目的是为视频游戏开发商谁想要学习搅拌器三维建模,纹理映射,和简单的动画。没有以前的建模经验是必需的。定向运动课程是对游戏开发者和学生可以学习什么,但他们需要从本课程的任何视频游戏开发平台。这不是一个课程来提高你的技能,作为一个程序员和游戏设计师。本课程在这一领域skips搅拌机不pertain到视频游戏开发系统中,和缩小,只是你想学习的东西!
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