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In this course, Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key.
在这个过程中,凯尔霍伍德将超过UE4里面介绍的蓝图。采用一级提供,他将利用在UE4水平蓝图创建可切换指示灯,当活跃允许水平内门打开。此外,他将使用蓝图的类来创建一个锁着的门需要钥匙打开,并使用UMG功能中UE4创建一个平视显示器,让我们知道,如果玩家有钥匙。
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